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HTTP/1.1 200 OK | |
EXT: | |
CONTENT-TYPE: text/xml; charset="utf-8" | |
SERVER: Linux UPnP/1.0 Sonos/29.5-91030 (ZPS9) | |
CONNECTION: close | |
Content-Length: 288 | |
<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> | |
<s:Body> | |
<u:GetVolumeResponse xmlns:u="urn:schemas-upnp-org:service:RenderingControl:1"> |
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POST /MediaRenderer/RenderingControl/Control HTTP/1.1 | |
HOST: 192.168.0.156:1400 | |
SOAPACTION: "urn:schemas-upnp-org:service:RenderingControl:1#GetVolume" | |
CONTENT-TYPE: text/xml; charset="utf-8" | |
Content-Length: 380 | |
<?xml version="1.0" encoding="utf-8"?> | |
<s:Envelope s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" xmlns:s="http://schemas.xmlsoap.org/soap/envelope/"> | |
<s:Body> | |
<u:GetVolume xmlns:u="urn:schemas-upnp-org:service:RenderingControl:1"> |
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public class ComplexClass | |
{ | |
private readonly float _sampleValue; | |
public float SampleValue | |
{ | |
get { return _sampleValue; } | |
} | |
protected int A { get; set; } | |
public SerializableClass SerializableProperty { get; set; } | |
public bool IsFunny |
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public async void Test() | |
{ | |
var originalPosition = this.Position; | |
Debug.Log("Wait 1 second before moving"); | |
await Delay.TimeDelay(TimeSpan.FromSeconds(1)); | |
Debug.Log("Starting to move"); | |
await MoveTo(new Vec3(900, 900, 100), TimeSpan.FromSeconds(3)); | |
Debug.LogAlways("Arrived at destination, moving back"); | |
await MoveTo(originalPosition, TimeSpan.FromSeconds(3)); |
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using System; | |
using CryEngine; | |
namespace CryGameCode.Entities.AngryBoids | |
{ | |
[Entity(Category = "AngryBoids")] | |
public class TheBoringOne : AngryBoid | |
{ | |
public TheBoringOne() | |
: base() |
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namespace CryEngine | |
{ | |
/// <summary> | |
/// ItemSystem contains scriptbinds used in relation to the item system. | |
/// </summary> | |
public class ItemSystem | |
{ | |
private static IItemSystemMethods _itemSystemMethods; | |
internal static IItemSystemMethods Methods { | |
get |
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var methodInfo = scriptInstance.GetType().GetMethods().First(method => | |
{ | |
var parameters = method.GetParameters(); | |
if (method.Name == func) | |
{ | |
if ((parameters == null || parameters.Length == 0) && args == null) | |
return true; | |
else if (parameters.Length == args.Length) | |
{ |
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-------------------------------------------------------------------------- | |
-- Crytek Source File. | |
-- Copyright (C), Crytek Studios, 2001-2004. | |
-------------------------------------------------------------------------- | |
-- $Id$ | |
-- $DateTime$ | |
-- Description: GameRules implementation for Death Match | |
-- | |
-------------------------------------------------------------------------- | |
-- History: |
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protected virtual void OnStartGame() | |
{ | |
Console.WriteLine("OnStartGame"); | |
Trace.Listeners.Add(new TextWriterTraceListener(@"c:\temp\calls.log")); | |
if (GameStarted != null) | |
{ | |
// Crazy and terrible workaround | |
// Somehow doing stuff at this stage, like spawning entities, will happen to soon, and not show up ingame at all | |
// If we sleep a bit it should all work fine | |
// PLEASE FIX THIS SOME TIME |