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Benchmarking different ways of reading multiple floats from a binary byte array
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using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Running; | |
using System; | |
using System.IO; | |
using System.Text; | |
namespace BinaryWriterBench | |
{ | |
public class BinaryReaderBench | |
{ | |
private readonly MemoryStream m_data = new MemoryStream(); | |
public BinaryReaderBench() | |
{ | |
using (var writer = new BinaryWriter(m_data, Encoding.UTF8, true)) | |
{ | |
writer.Write(1.0f); | |
writer.Write(2.0f); | |
writer.Write(3.0f); | |
writer.Write(4.0f); | |
} | |
} | |
[Benchmark(Baseline = true)] | |
public float[] Float4Using4Reads() | |
{ | |
float[] output = new float[4]; | |
m_data.Position = 0; | |
using (var reader = new BinaryReader(m_data, Encoding.UTF8, true)) | |
{ | |
output[0] = reader.ReadSingle(); | |
output[1] = reader.ReadSingle(); | |
output[2] = reader.ReadSingle(); | |
output[3] = reader.ReadSingle(); | |
} | |
return output; | |
} | |
[Benchmark] | |
public float[] Float4UsingSingleRead() | |
{ | |
float[] output = new float[4]; | |
m_data.Position = 0; | |
using (var reader = new BinaryReader(m_data, Encoding.UTF8, true)) | |
{ | |
var temp = reader.ReadBytes(16); | |
output[0] = BitConverter.ToSingle(temp, 0); | |
output[1] = BitConverter.ToSingle(temp, 4); | |
output[2] = BitConverter.ToSingle(temp, 8); | |
output[3] = BitConverter.ToSingle(temp, 12); | |
} | |
return output; | |
} | |
[Benchmark] | |
public float[] Float4UsingBlockCopy() | |
{ | |
float[] output = new float[4]; | |
m_data.Position = 0; | |
using (var reader = new BinaryReader(m_data, Encoding.UTF8, true)) | |
{ | |
var temp = reader.ReadBytes(16); | |
Buffer.BlockCopy(temp, 0, output, 0, 16); | |
} | |
return output; | |
} | |
[Benchmark] | |
public float[] Float4UsingMemoryCopy() | |
{ | |
float[] output = new float[4]; | |
m_data.Position = 0; | |
using (var reader = new BinaryReader(m_data, Encoding.UTF8, true)) | |
{ | |
var temp = reader.ReadBytes(16); | |
unsafe | |
{ | |
fixed (float* pinnedDestination = output) | |
{ | |
fixed (byte* pinnedSource = temp) | |
{ | |
Buffer.MemoryCopy(pinnedSource, pinnedDestination, 16, 16); | |
} | |
} | |
} | |
} | |
return output; | |
} | |
} | |
public class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
#if DEBUG | |
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig()); | |
#endif | |
var summary = BenchmarkRunner.Run<BinaryReaderBench>(); | |
Console.ReadLine(); | |
} | |
} | |
} |
Author
samoatesgames
commented
Oct 29, 2019
Method | Mean | Error | StdDev | Ratio | RatioSD |
---|---|---|---|---|---|
Float4Using4Reads | 136.0 ns | 2.82 ns | 4.22 ns | 1.00 | 0.00 |
Float4UsingSingleRead | 114.5 ns | 1.37 ns | 1.28 ns | 0.84 | 0.03 |
Float4UsingBlockCopy | 105.1 ns | 0.88 ns | 0.82 ns | 0.77 | 0.03 |
Float4UsingMemoryCopy | 100.2 ns | 0.50 ns | 0.44 ns | 0.73 | 0.03 |
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