Created
October 9, 2020 19:03
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Basic example of quit and reset functionality in Unity 3D
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// Simple quit and escape functionality | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// First, add this... | |
using UnityEngine.SceneManagement; | |
public class QuitAndReset : MonoBehaviour | |
{ | |
// Set your desired restart scene in the Inspector. This Scene must be added to the Build Settings | |
public string restartToScene; | |
// Update is called once per frame | |
void Update() | |
{ | |
// Application.Quit(): https://docs.unity3d.com/ScriptReference/Application.Quit.html | |
// Make sure to set your Input Manager to include a Quit element. Hint: You can change Cancel to Quit in the Input Manager. | |
// Otherwise, this will throw an error. You can also delete || Input... if you intend to only use the keyboard | |
if (Input.GetKey("escape") || Input.GetButtonUp("Quit")) | |
{ | |
Debug.Log("Quit"); | |
// This won't work in the editor :) | |
Application.Quit(); | |
} | |
// SceneManager.LoadScene(): https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html | |
// Make sure to set your Input Manager to include a Restart element. | |
// Otherwise, this will throw an error. You can also delete || Input... if you intend to only use the keyboard | |
if(Input.GetKey(KeyCode.R) || Input.GetButtonUp("Restart")) | |
{ | |
// Restart to a named scene. Be sure that it already exists and that you've spelled it correctly | |
SceneManager.LoadScene(restartToScene); | |
} | |
} | |
} |
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