[BRIEF DESCRIPTION OF THE DISCORD SERVER AND ITS PURPOSE]
The current admins are:
- [NAMES]
| /// | |
| /// Simple pooling for Unity. | |
| /// Author: Martin "quill18" Glaude ([email protected]) | |
| /// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
| /// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
| /// UPDATES: | |
| /// 2015-04-16: Changed Pool to use a Stack generic. | |
| /// | |
| /// Usage: | |
| /// |
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.UI; | |
| // attach to UI Text component (with the full text already there) | |
| public class UITextTypeWriter.cs : MonoBehaviour | |
| { | |
| Text txt; |
| using UnityEngine; | |
| public static class VectorExtensions { | |
| public static Vector2 xy(this Vector3 v3) | |
| { | |
| return new Vector2(v3.x, v3.y); | |
| } | |
| public static Vector2 xz(this Vector3 v3) | |
| { |
| using UnityEngine; | |
| public class Dragger : MonoBehaviour { | |
| private Vector3 _dragOffset; | |
| private Camera _cam; | |
| [SerializeField] private float _speed = 10; | |
| void Awake() { |