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import Cocoa | |
public struct UIEdgeInsets { | |
public var top: CGFloat // specify amount to inset (positive) for each of the edges. values can be negative to 'outset' | |
public var left: CGFloat | |
public var bottom: CGFloat | |
public var right: CGFloat | |
public init() { | |
(top, left, bottom, right) = (0, 0, 0, 0) | |
} | |
public init(top: CGFloat, left: CGFloat, bottom: CGFloat, right: CGFloat) { | |
(self.top, self.left, self.right, self.bottom) = (top, left, right, bottom) | |
} | |
} | |
extension UIEdgeInsets: ExpressibleByDictionaryLiteral { | |
public typealias Key = WritableKeyPath<UIEdgeInsets, CGFloat> | |
public typealias Value = CGFloat | |
public init(dictionaryLiteral elements: (WritableKeyPath<UIEdgeInsets, CGFloat>, CGFloat)...) { | |
self = UIEdgeInsets() | |
for (inset, value) in elements { | |
self[keyPath: inset] = value | |
} | |
} | |
public var vertical: CGFloat { | |
get { return 0 } // meaningless but not fatal | |
set { (top, bottom) = (newValue, newValue) } | |
} | |
public var horizontal: CGFloat { | |
get { return 0 } // meaningless but not fatal | |
set { (left, right) = (newValue, newValue) } | |
} | |
public var all: CGFloat { | |
get { return 0 } // meaningless but not fatal | |
set { (vertical, horizontal) = (newValue, newValue) } | |
} | |
} | |
let insets: UIEdgeInsets = [\.vertical: 8, \.horizontal: 20] | |
print(insets) // (l: 8.0 , r: 20.0, t: 8.0, b: 20.0) | |
let insets2: UIEdgeInsets = [\.all: 8] | |
print(insets2) // (l: 8.0 , r: 8.0, t: 8.0, b: 8.0) | |
let insets3: UIEdgeInsets = [\.left: 8] | |
print(insets3) // (l: 8.0, r: 0.0, t: 0.0, b: 0.0) | |
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