Created
November 29, 2016 11:34
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QPainterPath path; | |
std::sort(points.begin(), points.end(), | |
[](const QPointF& p1, const QPointF& p2) -> bool | |
{ | |
return p1.x() < p2.x(); | |
}); | |
constexpr auto step = 100.0; | |
for (size_t i = 0; i < points.size()-1; ++i) { | |
auto x1 = points[i].x(); | |
auto y1 = points[i].y(); | |
auto x2 = points[i+1].x(); | |
auto y2 = points[i+1].y(); | |
auto diff = std::abs(x1 - x2); | |
for (int j = 0; j < step; ++j) { | |
auto mu = j / step; | |
auto mu2 = (1-cos(mu*M_PI))/2; | |
auto y = (y1*(1-mu2)+y2*mu2); | |
auto x = (diff / step) * j + x1; | |
QPointF pt(x, y); | |
poly.append(pt); | |
} | |
} | |
path.addPolygon(poly); | |
painter.drawPath(path); |
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