Created
April 27, 2020 18:46
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | |
<title>Canvas Animations</title> | |
</head> | |
<body> | |
<canvas id="canvas" width="300" height="300"></canvas> | |
<!-- add js file in the end when the DOM is already loaded --> | |
<script src="index.js"></script> | |
</body> | |
</html> |
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const canvas = document.querySelector('#canvas'); | |
const ctx = canvas.getContext('2d'); | |
let img = new Image(); | |
let h = 1; | |
function animate() { | |
img.src = '../canvas-pattern-shadow/images/wall-paper.png'; | |
setInterval(draw, 100); | |
} | |
function draw() { | |
h += 0.1; | |
// uncomment when demo in the beginning without img | |
// ctx.fillStyle = "rgba(0,153,255,0.4)"; | |
// ctx.font = "15px monospace"; | |
ctx.save(); | |
// start drawing on x=150, y=150 | |
// original values of x and y are 0, but with this translate they become this value + 150 (both) | |
ctx.translate(150, 150); | |
// .rotate(angleInRadians) | |
ctx.rotate(h); | |
// after rotation, move y for 20px additionally (150+20 = 170) | |
ctx.translate(0, 20); | |
// ctx.fillText("super", 70, 70); | |
ctx.drawImage(img, 5, 5); // /if we don't pass width and height they will be taken from the image itself | |
// ctx.drawImage(img, 4, 4, 10, 10); // but we can pass it if we want to change the original width and height | |
ctx.restore(); | |
} | |
// un-comment to see how it works |
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