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@sangpt
Created October 21, 2016 17:13
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#include <winsock2.h>
#include <ws2tcpip.h>
#include <iostream>
#include <string>
#include <thread>
using namespace std;
#pragma comment (lib, "Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define IP_ADDRESS "127.0.0.1"
#define DEFAULT_PORT "3504"
struct client_type
{
SOCKET socket;
int id;
char received_message[DEFAULT_BUFLEN];
};
int process_client(client_type &new_client);
int main();
int process_client(client_type &new_client)
{
while (1)
{
memset(new_client.received_message, 0, DEFAULT_BUFLEN);
if (new_client.socket != 0)
{
int iResult = recv(new_client.socket, new_client.received_message, DEFAULT_BUFLEN, 0);
if (iResult != SOCKET_ERROR)
cout << new_client.received_message << endl;
else
{
cout << "recv() failed: " << WSAGetLastError() << endl;
break;
}
}
}
if (WSAGetLastError() == WSAECONNRESET)
cout << "The server has disconnected" << endl;
return 0;
}
int main()
{
WSAData wsa_data;
struct addrinfo *result = NULL, *ptr = NULL, hints;
string sent_message = "";
client_type client = { INVALID_SOCKET, -1, "" };
int iResult = 0;
string message;
cout << "Starting Client...\n";
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (iResult != 0) {
cout << "WSAStartup() failed with error: " << iResult << endl;
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
cout << "Connecting...\n";
// Resolve the server address and port
iResult = getaddrinfo((IP_ADDRESS), DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
cout << "getaddrinfo() failed with error: " << iResult << endl;
WSACleanup();
system("pause");
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
client.socket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (client.socket == INVALID_SOCKET) {
cout << "socket() failed with error: " << WSAGetLastError() << endl;
WSACleanup();
system("pause");
return 1;
}
// Connect to server.
iResult = connect(client.socket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(client.socket);
client.socket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (client.socket == INVALID_SOCKET) {
cout << "Unable to connect to server!" << endl;
WSACleanup();
system("pause");
return 1;
}
cout << "Successfully Connected" << endl;
//Obtain id from server for this client;
recv(client.socket, client.received_message, DEFAULT_BUFLEN, 0);
message = client.received_message;
if (message != "Server is full")
{
client.id = atoi(client.received_message);
thread my_thread(process_client, client);
while (1)
{
getline(cin, sent_message);
iResult = send(client.socket, sent_message.c_str(), strlen(sent_message.c_str()), 0);
if (iResult <= 0)
{
cout << "send() failed: " << WSAGetLastError() << endl;
break;
}
}
//Shutdown the connection since no more data will be sent
my_thread.detach();
}
else
cout << client.received_message << endl;
cout << "Shutting down socket..." << endl;
iResult = shutdown(client.socket, SD_SEND);
if (iResult == SOCKET_ERROR) {
cout << "shutdown() failed with error: " << WSAGetLastError() << endl;
closesocket(client.socket);
WSACleanup();
system("pause");
return 1;
}
closesocket(client.socket);
WSACleanup();
system("pause");
return 0;
}
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