Created
January 11, 2014 18:15
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import pygame, sys | |
from pygame.locals import * | |
pygame.init() | |
FPS = 30 | |
fpsClock = pygame.time.Clock() | |
DISPLAYSURF = pygame.display.set_mode((400, 300), 0, 32) | |
pygame.display.set_caption('Animation'); | |
WHITE = (255, 255, 255) | |
catImg = pygame.image.load("cat.png") | |
catx = 10 | |
caty = 10 | |
direction = 'right' | |
while True: | |
DISPLAYSURF.fill(WHITE) | |
if direction == 'right': | |
catx += 5 | |
if catx == 280: | |
direction = 'down' | |
elif direction == 'down': | |
caty += 5 | |
if caty == 220: | |
direction = 'left' | |
elif direction == 'left': | |
catx -= 5 | |
if catx == 10: | |
direction = 'up' | |
elif direction == 'up': | |
caty -= 5 | |
if caty == 10: | |
direction = 'right' | |
DISPLAYSURF.blit(catImg, (catx, caty)) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.update() | |
fpsClock.tick(FPS) |
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