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/* | |
FIRST: MAKE SURE YOU HAVE IMAGEMAGICK INSTALLED | |
In this case, the variable imageBuffer represents a buffer containing image data to be processed. | |
It seems to work with most image filetypes, but I've had the most luck with PNG and JPEG. | |
The second parameter of the .in() method, in this case, is '50x50%', which means the source image will be scaled to 50% of its original size. | |
This can be changed to virtually anything, and you can even remove the % for pixel measurements. | |
The first parameter of the .toBuffer() method has to do with output format. Not sure what you'd put there for JPEG. It's probably 'JPEG' or 'JPG'. | |
If the module's author was feeling especially fancy when they wrote it, it might be something unnecessarily complicated like JFIF. | |
I'm glad that after days of trying, I managed to find a way to do this. Enjoy. | |
*/ | |
const gm = require('gm').subClass({imageMagick: true}); | |
// remember to define imageBuffer before passing it on to gm | |
gm(imageBuffer).in('-liquid-rescale', '50x50%').toBuffer('PNG', (err, buffer) => { | |
// buffer can be used here | |
}); |
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