Created
February 2, 2015 21:50
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Basic interface with ROT
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| require 'map' | |
| class DiggerMap extends Map | |
| _generate: -> | |
| @_create new ROT.Map.Digger() |
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| require 'player' | |
| require 'digger_map' | |
| class @Game | |
| constructor: -> | |
| @display = new ROT.Display() | |
| @map = new DiggerMap(@) | |
| document.body.appendChild @display.getContainer() | |
| @map.draw() | |
| @player = new Player(@, @map) | |
| scheduler = new ROT.Scheduler.Simple() | |
| scheduler.add(@player, true) | |
| @engine = new ROT.Engine(scheduler) | |
| @engine.start() | |
| self = @ | |
| @tickInterval = setInterval( () -> | |
| Game.tick(self) | |
| , 100) | |
| @tick: (game) -> | |
| game.map.draw() |
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| class MapCell | |
| constructor: (@x, @y, @type) -> | |
| @_coerceCellContent() | |
| setType: (type) -> | |
| @type = type | |
| @_coerceCellContent() | |
| isFree: -> | |
| true unless @type == 'wall' | |
| _coerceCellContent: -> | |
| @content = switch @type | |
| when 'wall' then ' ' | |
| when 'free' then '.' | |
| when 'player' then '@' | |
| class Map | |
| constructor: (@game) -> | |
| @cells = [] | |
| @_generate() | |
| indexOf: (x, y) -> | |
| @cells.indexOf(@at(x, y)) | |
| at: (x, y) -> | |
| for cell in @cells | |
| if cell.x == x and cell.y == y | |
| return cell | |
| draw: -> | |
| for cell in @cells | |
| @game.display.draw(cell.x, cell.y, cell.content) | |
| findOpenCell: -> | |
| min = 0 | |
| max = @cells.length | |
| freeCell = {} | |
| freeCell = @cells[Math.floor(Math.random() * (max - min) + min)] while freeCell.type != 'free' | |
| freeCell | |
| addCell: (x, y, type) -> | |
| if y == undefined | |
| @cells.push x | |
| else | |
| @cells.push(new MapCell(x, y, type)) | |
| _generate: -> | |
| @_create(ROT.Map.Arena(ROT.DEFAULT_WIDTH, ROT.DEFAULT_HEIGHT)) | |
| _create: (mapGen, callback) -> | |
| self = @ | |
| callback = @_generateCallback if callback == undefined | |
| mapGen.create (x, y, wall) -> callback(self, x, y, wall) | |
| _generateCallback: (map, x, y, wall) -> | |
| type = | |
| if wall | |
| 'wall' | |
| else | |
| 'free' | |
| map.addCell(x, y, type) |
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| require 'map' | |
| class Player | |
| constructor: (@game, @map) -> | |
| freeCell = @map.findOpenCell() | |
| @x = freeCell.x | |
| @y = freeCell.y | |
| @oldtype = @map.at(@x, @y).type | |
| @map.at(@x, @y).setType('player') | |
| act: -> | |
| @game.engine.lock() | |
| window.addEventListener('keydown', @) | |
| handleEvent: (e) -> | |
| keymap = { | |
| 37: 3, # Left | |
| 38: 0, # Up | |
| 39: 1, # Right | |
| 40: 2 # Down | |
| } | |
| code = e.keyCode | |
| diff = ROT.DIRS[4][keymap[code]] | |
| newX = @x + diff[0] | |
| newY = @y + diff[1] | |
| if @_canMove(newX, newY) | |
| @updatePosition(newX, newY) | |
| window.removeEventListener('keydown') | |
| updatePosition: (newX, newY) -> | |
| @map.at(@x, @y).setType(@oldtype) | |
| @x = newX | |
| @y = newY | |
| @oldtype = @map.at(newX, newY).type | |
| @map.at(newX, newY).setType('player') | |
| @map.draw() | |
| _canMove: (newX, newY) -> | |
| @map.at(newX, newY).type == 'free' |
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