Created
June 4, 2020 09:35
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; C64 Koala viewer | |
!macro VicAdr(adr) { | |
!assert (adr & 0x3fff) == 0 | |
lda #((~adr)&0xffff)>>14 | |
sta $dd00 | |
} | |
!macro BitmapAndScreen(bm_offs, scr_offs) { | |
!assert (bm_offs & 0xdfff) == 0 | |
!assert (scr_offs & 0xc3ff) == 0 | |
.bits0 = (bm_offs>>10) | |
.bits1 = (scr_offs>>6) | |
lda #.bits0 | .bits1 | |
sta $d018 | |
} | |
!section "main", 0x801 | |
!byte $0b, $08,$01,$00,$9e,str(start)," BY SASQ", $00,$00,$00 | |
start: | |
sei | |
ldx #$00 | |
- lda colors,x | |
sta $d800,x | |
lda colors+$100,x | |
sta $d900,x | |
lda colors+$200,x | |
sta $dA00,x | |
lda colors+$2e8,x | |
sta $dae8,x | |
inx | |
bne - | |
VicAdr(0x0000) | |
BitmapAndScreen(0x2000, 0x1000) | |
lda #$18 | |
sta $d016 | |
lda #$3b | |
sta $d011 | |
lda #bg_color | |
sta $d020 | |
sta $d021 | |
jmp * | |
koala = Load("archmage.koa") | |
bitmap = koala[2:0x1f42] | |
screen_ram = koala[0x1f42:0x232a] | |
color_ram = koala[0x232a:0x2712] | |
bg_color = koala[0x2712] | |
colors: | |
!block color_ram | |
screen: | |
!section "screen", 0x1000 | |
!block screen_ram | |
!section "koala", 0x2000 | |
!block bitmap | |
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