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: adding cards to hand... : => member name: addCardsToHand : => source line number: 111 | |
: | |
: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) | |
: UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
: UnityEngine.Logger:Log(LogType, Object) | |
: UnityEngine.Debug:Log(Object) | |
: Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\Game\Game.cs:370) | |
: IJDV.MonopolyDeal.Model.MonoPlayer:addCardsToHand(List`1) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Model\MonoPlayer.cs:111) | |
: IJDV.MonopolyDeal.Controller.MonoDealController:setDebugHandsToAllPlayers() (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Controller\MonoDealController.cs:370) | |
: IJDV.MonopolyDeal.Controller.MonoDealController:createOnlineGame(List`1, List`1) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Controller\MonoDealContr |
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#pragma warning disable CS0162, CS0612, CS0649, CS0618 // Type or member is obsolete | |
#define USE_UNITY_ADS | |
using UnityEngine; | |
using GoogleMobileAds.Api; | |
using System; | |
using System.Collections; | |
#if USE_UNITY_ADS | |
using UnityEngine.Advertisements; | |
#endif |
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//#define USE_APPLESIGNIN | |
#define USE_LUPIDAN_APPLE_SIGNIN | |
using System.Collections; | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
using AOT; | |
using UnityEngine.Events; | |
#if USE_APPLESIGNIN |
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using UnityEngine; | |
using System.Collections.Generic; | |
using OneSignalPush.MiniJSON; | |
using System; | |
using SimpleJSON; | |
using UnityEngine.SceneManagement; | |
using PhaseTen; | |
using System.Collections; |
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#pragma warning disable 0649 | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; |
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Aug 18 12:27:52.289 RemoteConsole <Message>: Console display reset | |
Aug 18 12:28:04.271 RemoteConsole <stderr>: Hello! I'm your app and this is my first message to stderr =) | |
Aug 18 12:28:04.479 RemoteConsole <stderr>: objc[12813]: Class GADGestureRecognizer is implemented in both /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/game (0x104936ca8) and /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x107ce8be8). One of the two will be used. Which one is undefined. | |
Aug 18 12:28:04.480 RemoteConsole <stderr>: objc[12813]: Class GADGestureIdUtil is implemented in both /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/game (0x104936cf8) and /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x107ce8c38). One of the two will be used. Which one is undefined. | |
A |
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Aug 17 14:43:55.345 RemoteConsole <Message>: Console display reset | |
Aug 17 14:43:56.410 RemoteConsole <stderr>: Hello! I'm your app and this is my first message to stderr =) | |
Aug 17 14:43:56.582 RemoteConsole <stderr>: objc[10560]: Class GADGestureRecognizer is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42ca8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634208). One of the two will be used. Which one is undefined. | |
Aug 17 14:43:56.583 RemoteConsole <stderr>: objc[10560]: Class GADGestureIdUtil is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42cf8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634258). One of the two will be used. Which one is undefined. | |
A |
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============================================================================= | |
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows | |
without being translated first. | |
WORKAROUND: for now, please remove your assets & plugins having shell scripts | |
in their build phases, or translate them to batch scripts and call them in a | |
pre-packaging script (or ignore this warning if the scripts are non-critical) | |
In Xcode project: Unity-iPhone.xcodeproj | |
----------------------------------------------------------------------------- | |
shell script found: | |
"$PROJECT_DIR/process_symbols.sh" |
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============================================================================= | |
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows | |
without being translated first. | |
WORKAROUND: for now, please remove your assets & plugins having shell scripts | |
in their build phases, or translate them to batch scripts and call them in a | |
pre-packaging script (or ignore this warning if the scripts are non-critical) | |
In Xcode project: Unity-iPhone.xcodeproj | |
----------------------------------------------------------------------------- | |
shell script found: | |
"$PROJECT_DIR/process_symbols.sh" |
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using ExitGames.Client.Photon; | |
using Photon; | |
// using Photon.Chat; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; |