Skip to content

Instantly share code, notes, and snippets.

View sathyarajshetigar's full-sized avatar

Sathyaraj sathyarajshetigar

  • Ironjaw Studios Pvt. Ltd
View GitHub Profile
: adding cards to hand... : => member name: addCardsToHand : => source line number: 111
:
: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
: UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
: UnityEngine.Logger:Log(LogType, Object)
: UnityEngine.Debug:Log(Object)
: Game:Log(String, LogType, Nullable`1, GameObject, String, Int32) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\Game\Game.cs:370)
: IJDV.MonopolyDeal.Model.MonoPlayer:addCardsToHand(List`1) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Model\MonoPlayer.cs:111)
: IJDV.MonopolyDeal.Controller.MonoDealController:setDebugHandsToAllPlayers() (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Controller\MonoDealController.cs:370)
: IJDV.MonopolyDeal.Controller.MonoDealController:createOnlineGame(List`1, List`1) (at D:\UnityProjects\MonopolyDealGit\MonopolyDeals\Assets\Scripts\MonopolyDeal\Controller\MonoDealContr
#pragma warning disable CS0162, CS0612, CS0649, CS0618 // Type or member is obsolete
#define USE_UNITY_ADS
using UnityEngine;
using GoogleMobileAds.Api;
using System;
using System.Collections;
#if USE_UNITY_ADS
using UnityEngine.Advertisements;
#endif
//#define USE_APPLESIGNIN
#define USE_LUPIDAN_APPLE_SIGNIN
using System.Collections;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AOT;
using UnityEngine.Events;
#if USE_APPLESIGNIN
using UnityEngine;
using System.Collections.Generic;
using OneSignalPush.MiniJSON;
using System;
using SimpleJSON;
using UnityEngine.SceneManagement;
using PhaseTen;
using System.Collections;
#pragma warning disable 0649
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
Aug 18 12:27:52.289 RemoteConsole <Message>: Console display reset
Aug 18 12:28:04.271 RemoteConsole <stderr>: Hello! I'm your app and this is my first message to stderr =)
Aug 18 12:28:04.479 RemoteConsole <stderr>: objc[12813]: Class GADGestureRecognizer is implemented in both /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/game (0x104936ca8) and /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x107ce8be8). One of the two will be used. Which one is undefined.
Aug 18 12:28:04.480 RemoteConsole <stderr>: objc[12813]: Class GADGestureIdUtil is implemented in both /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/game (0x104936cf8) and /private/var/containers/Bundle/Application/385DC281-D2DB-4D1F-98BC-F7D7667E22C6/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x107ce8c38). One of the two will be used. Which one is undefined.
A
Aug 17 14:43:55.345 RemoteConsole <Message>: Console display reset
Aug 17 14:43:56.410 RemoteConsole <stderr>: Hello! I'm your app and this is my first message to stderr =)
Aug 17 14:43:56.582 RemoteConsole <stderr>: objc[10560]: Class GADGestureRecognizer is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42ca8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634208). One of the two will be used. Which one is undefined.
Aug 17 14:43:56.583 RemoteConsole <stderr>: objc[10560]: Class GADGestureIdUtil is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42cf8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634258). One of the two will be used. Which one is undefined.
A
=============================================================================
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
without being translated first.
WORKAROUND: for now, please remove your assets & plugins having shell scripts
in their build phases, or translate them to batch scripts and call them in a
pre-packaging script (or ignore this warning if the scripts are non-critical)
In Xcode project: Unity-iPhone.xcodeproj
-----------------------------------------------------------------------------
shell script found:
"$PROJECT_DIR/process_symbols.sh"
=============================================================================
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
without being translated first.
WORKAROUND: for now, please remove your assets & plugins having shell scripts
in their build phases, or translate them to batch scripts and call them in a
pre-packaging script (or ignore this warning if the scripts are non-critical)
In Xcode project: Unity-iPhone.xcodeproj
-----------------------------------------------------------------------------
shell script found:
"$PROJECT_DIR/process_symbols.sh"
using ExitGames.Client.Photon;
using Photon;
// using Photon.Chat;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;