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February 11, 2024 13:48
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SwiftUI draw "U" shape
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struct UShape: Shape { | |
var radius: CGFloat = 8 | |
var inset: CGFloat = 5/2 | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
let rect = rect.inset(by: .init(top: 0, left: inset, bottom: inset, right: inset)) | |
let width = rect.maxX | |
let height = rect.maxY | |
// Drawing the "U" shape | |
path.move(to: CGPoint(x: width, y: 0)) | |
path.addLine(to: CGPoint(x: width, y: height - radius)) | |
path.addQuadCurve(to: CGPoint(x: width - radius, y: height), control: .init(x: rect.maxX, y: rect.maxY)) | |
path.addLine(to: CGPoint(x: rect.minX + radius, y: height)) | |
path.addQuadCurve(to: CGPoint(x: rect.minX, y: height - radius), control: .init(x: rect.minX, y: rect.maxY)) | |
path.addLine(to: rect.origin) | |
return path | |
} | |
} | |
struct ContentView: View { | |
var body: some View { | |
UShape() | |
.stroke(Color.black, lineWidth: 5) | |
.frame(width: 200, height: 200) | |
// .scaleEffect(x: 1, y: -1) // Upside down | |
} | |
} |
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