Created
November 14, 2013 12:23
-
-
Save satoruhiga/7465939 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "ofMain.h" | |
class NoiseCircle | |
{ | |
public: | |
float noise_amt; | |
float noise_speed; | |
float noise_scale; | |
void setup(float size, float noise_amt, float noise_scale, float noise_speed, int num_control_point) | |
{ | |
this->noise_amt = noise_amt; | |
this->noise_speed = noise_speed; | |
this->noise_scale = noise_scale; | |
seed = ofRandom(100000); | |
control_points.clear(); | |
control_points_orig.clear(); | |
for (int i = 0; i < num_control_point; i++) | |
{ | |
float d = ofMap(i, 0, num_control_point, 0, 1); | |
float xx = sin(d * TWO_PI) * size; | |
float yy = cos(d * TWO_PI) * size; | |
control_points_orig.push_back(ofVec3f(xx, yy)); | |
} | |
control_points = control_points_orig; | |
} | |
void update() | |
{ | |
float t = ofGetElapsedTimef() * noise_speed; | |
for (int i = 0; i < control_points_orig.size(); i++) | |
{ | |
const ofVec3f& v0 = control_points_orig[i]; | |
ofVec3f& v1 = control_points[i]; | |
float idx = (i + 1) * noise_scale; | |
v1.x = v0.x + ofSignedNoise(idx, 0, 0, t + seed) * noise_amt; | |
v1.y = v0.y + ofSignedNoise(0, idx, 0, t + seed) * noise_amt; | |
v1.z = v0.z; | |
} | |
path.clear(); | |
for (int i = 0; i < control_points.size(); i++) | |
{ | |
ofVec3f& v0 = control_points[i]; | |
ofCurveVertex(v0); | |
path.curveTo(v0); | |
} | |
path.curveTo(control_points[0]); | |
path.curveTo(control_points[1]); | |
path.curveTo(control_points[2]); | |
path.close(); | |
} | |
void draw() | |
{ | |
path.draw(); | |
} | |
protected: | |
vector<ofVec3f> control_points; | |
vector<ofVec3f> control_points_orig; | |
ofPath path; | |
float seed; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment