using UnityEngine;
using System.Collections;
using System.Net;
using System.IO;
using JsonOrg;
public class NewBehaviourScript : MonoBehaviour {
private string message = "";
private WWW www = null;
// Note: URL should be changed depending on your application attributes.
// host : api.kii.com (us) / api-cn2.kii.com (china)
// appid : 6b7bb410 -> {your application id}
private const string bucketUrl = "http://api-jp.kii.com/api/apps/6b7bb410/buckets/myBucket/query";
private const string queryStr =
"{" +
"\"bucketQuery\" : {" +
"\"clause\" : {" +
"\"type\" : \"all\"" +
"}," +
"\"aggregations\" : [{" +
"\"type\" : \"COUNT\"," +
"\"putAggregationInto\" : \"count_field\"" +
"}]" +
"}" +
"}";
void Start () {
WWWForm form = new WWWForm();
Hashtable headers = form.headers;
// Should be replaced with your app-id
headers["x-kii-appid"] = "6b7bb410";
// Should be replaced with your app-key
headers["x-kii-appkey"] = "8e6556808410b4d05d72b407de4a31ac";
headers["Content-Type"] = "application/vnd.kii.queryrequest+json";
byte[] b = System.Text.Encoding.UTF8.GetBytes(queryStr);
www = new WWW(bucketUrl, b, headers);
}
// Update is called once per frame
void Update () {
}
void OnGUI() {
if (www.isDone)
{
string resp = www.text;
try {
JsonObject obj = new JsonObject(resp);
JsonObject ags = obj.GetJsonObject("aggregations");
int count = ags.GetInt ("count_field");
message = string.Format("objects in bucket: {0}", count);
}
catch (JsonException e) {
Debug.LogError(e.Message);
}
}
GUI.Box (new Rect(100,25, 200,100), message);
}
}
Created
March 24, 2014 07:22
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Count Query in Unity
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