// Omitting error handling to simplify the code.
// First time object creation on Kii Cloud.
KiiObject userProf = Kii.Bucket("myBucket").NewKiiObject();
userProf["userProf1"] = "prof value1";
userProf["userProf2"] = "prof value2";
userProf.Save();
// Store Object Uri in local storage.
Uri uri = userProf.Uri;
PlayerPrefs.SetString("userProfUri", uri.ToString());
// Load Object from Uri and edit.
string userProfUri = PlayerPrefs.GetString("userProfUri");
KiiObject loadedProf = KiiObject.CreateByUri(new Uri(userProfUri));
loadedProf["userProf3"] = "prof value3";
loadedProf.Save();
Last active
August 29, 2015 13:57
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Loading Object from Uri (Unity)
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