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One easy example of Reactive Programming.
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#include <stdio.h> | |
#include <stdlib.h> | |
typedef struct ReactiveInt* ReactiveInt; | |
struct ReactiveInt | |
{ | |
int n; | |
int (*operator)(int, int); | |
ReactiveInt left, right; | |
}; | |
#define ReactiveNum(n) NewReactive((n), NULL, NULL, NULL) | |
#define ReactiveAdd(l, r) NewReactive(0, Add, (l), (r)) | |
#define ReactiveSub(l, r) NewReactive(0, Sub, (l), (r)) | |
#define ReactiveMul(l, r) NewReactive(0, Mul, (l), (r)) | |
#define ReactiveDiv(l, r) NewReactive(0, Div, (l), (r)) | |
int Add(int a, int b) { return a + b; } | |
int Sub(int a, int b) { return a - b; } | |
int Mul(int a, int b) { return a * b; } | |
int Div(int a, int b) { return a / b; } | |
ReactiveInt NewReactive(int n, int (*operator)(int, int), ReactiveInt left, ReactiveInt right) | |
{ | |
ReactiveInt ri = malloc(sizeof(struct ReactiveInt)); | |
ri->n = n; | |
ri->operator = operator; | |
ri->left = left; | |
ri->right = right; | |
return ri; | |
} | |
int PullValue(ReactiveInt a) | |
{ | |
if (a->operator == NULL) { | |
return a->n; | |
} else { | |
return a->operator(PullValue(a->left), PullValue(a->right)); | |
} | |
} | |
void SetReactiveNum(ReactiveInt a, int n) | |
{ | |
a->n = n; | |
} | |
void main() | |
{ | |
ReactiveInt a, b, c, d, e, f, g; | |
a = ReactiveNum(1); // a = 1 | |
b = ReactiveNum(2); // b = 2 | |
c = ReactiveNum(3); // c = 3 | |
d = ReactiveNum(4); // d = 4 | |
e = ReactiveAdd(a, b); // e = a + b | |
f = ReactiveSub(c, d); // f = c - d | |
g = ReactiveMul(e, f); // g = e * f | |
printf("%d\n", PullValue(g)); // print g | |
SetReactiveNum(a, 100); // a = 100 | |
printf("%d\n", PullValue(g)); // print g | |
} |
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