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saywassup / shopify-money.js
Created July 3, 2024 17:49 — forked from stewartknapman/shopify-money.js
The Shopify.formatMoney method extracted from option_selection.js for stand-alone purposes.
var Shopify = Shopify || {};
// ---------------------------------------------------------------------------
// Money format handler
// ---------------------------------------------------------------------------
Shopify.money_format = "${{amount}}";
Shopify.formatMoney = function(cents, format) {
if (typeof cents == 'string') { cents = cents.replace('.',''); }
var value = '';
var placeholderRegex = /\{\{\s*(\w+)\s*\}\}/;
var formatString = (format || this.money_format);
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
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saywassup / testreact.js
Last active February 22, 2024 23:11
arquivoteste
(function(){const n=document.createElement("link").relList;if(n&&n.supports&&n.supports("modulepreload"))return;for(const l of document.querySelectorAll('link[rel="modulepreload"]'))r(l);new MutationObserver(l=>{for(const o of l)if(o.type==="childList")for(const u of o.addedNodes)u.tagName==="LINK"&&u.rel==="modulepreload"&&r(u)}).observe(document,{childList:!0,subtree:!0});function t(l){const o={};return l.integrity&&(o.integrity=l.integrity),l.referrerPolicy&&(o.referrerPolicy=l.referrerPolicy),l.crossOrigin==="use-credentials"?o.credentials="include":l.crossOrigin==="anonymous"?o.credentials="omit":o.credentials="same-origin",o}function r(l){if(l.ep)return;l.ep=!0;const o=t(l);fetch(l.href,o)}})();var Bi={exports:{}},br={},Hi={exports:{}},L={};/**
* @license React
* react.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/var Yt=Symbol.for("react.elemen
float raySphereIntersect(vec3 r0, vec3 rd, vec3 s0, float sr) {
// - r0: ray origin
// - rd: normalized ray direction
// - s0: sphere center
// - sr: sphere radius
// - Returns distance from r0 to first intersecion with sphere,
// or -1.0 if no intersection.
float a = dot(rd, rd);
vec3 s0_r0 = r0 - s0;
float b = 2.0 * dot(rd, s0_r0);
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saywassup / SpriteSheet.elm
Created June 3, 2021 01:54 — forked from passiomatic/SpriteSheet.elm
GLSL fragment shader which renders a portion of a given sprite sheet
module SpriteSheet exposing (..)
import Math.Vector2 exposing (Vec2, vec2)
import WebGL exposing (Texture, Shader)
{-|
Render a portion of a sprite sheet.
-}
fragmentSpriteSheet : Shader {} { u | spriteSheet : Texture, spriteSheetSize: Vec2, spriteSize: Vec2, index : Float } { vcoord : Vec2 }
fragmentSpriteSheet =

CSS Media Queries: Best Practices

CSS units

Recommendations of unit types per media type:

Media Recommended Occasional use Infrequent use Not recommended
Screen em, rem, % px ch, ex, vw, vh, vmin, vmax cm, mm, in, pt, pc
Print em, rem, % cm, mm, in, pt, pc ch, ex px, vw, vh, vmin, vmax

Relative units

Relative units