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@tcase360
tcase360 / debounce.js
Last active April 20, 2020 20:37
Debounce function in ES6
const debounce = (fn, time) => {
let timeout;
return function() {
const functionCall = () => fn.apply(this, arguments);
clearTimeout(timeout);
timeout = setTimeout(functionCall, time);
}
}
@bellbind
bellbind / index.html
Last active March 30, 2023 22:25
[threejs] simplified gltf2 loader example
<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<script src="https://unpkg.com/three"></script>
<script
src="https://unpkg.com/three/examples/js/loaders/GLTF2Loader.js"
></script>
<script src="script.js" defer="defer"></script>
</head>
@jamiemagique
jamiemagique / .eslintrc
Last active August 8, 2021 03:58
Pre commit JS and SCSS fixing via Husky, Lint-Staged and StyleLint with AirBnB linting.
{
"parser": "babel-eslint",
"env": {
"browser": true,
"node": true
},
"extends": "airbnb",
"rules": {
"no-console":0,
"nomen": 0
@chrisdiana
chrisdiana / reset.css
Created June 2, 2017 17:03
Tiny CSS Resets
/************* Method #1 ***************/
html, body, h1, h2, h3, h4, h5, h6, p, ol, ul, li, dl, dt, dd, blockquote, address {
margin: 0;
padding: 0;
}
/************* Method #2 ***************/
html, body, div, span, applet, object, iframe,
@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active July 14, 2025 00:38
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@robertpainsi
robertpainsi / commit-message-guidelines.md
Last active July 8, 2025 12:01
Commit message guidelines

Commit Message Guidelines

Short (72 chars or less) summary

More detailed explanatory text. Wrap it to 72 characters. The blank
line separating the summary from the body is critical (unless you omit
the body entirely).

Write your commit message in the imperative: "Fix bug" and not "Fixed
bug" or "Fixes bug." This convention matches up with commit messages
@ayamflow
ayamflow / gist:96a1f554c3f88eef2f9d0024fc42940f
Last active April 3, 2025 22:26
Threejs Fit plane to screen
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
@passiomatic
passiomatic / SpriteSheet.elm
Created April 2, 2017 19:42
GLSL fragment shader which renders a portion of a given sprite sheet
module SpriteSheet exposing (..)
import Math.Vector2 exposing (Vec2, vec2)
import WebGL exposing (Texture, Shader)
{-|
Render a portion of a sprite sheet.
-}
fragmentSpriteSheet : Shader {} { u | spriteSheet : Texture, spriteSheetSize: Vec2, spriteSize: Vec2, index : Float } { vcoord : Vec2 }
fragmentSpriteSheet =
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active July 11, 2025 10:52
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@stewartknapman
stewartknapman / shopify-money.js
Created February 27, 2017 23:25
The Shopify.formatMoney method extracted from option_selection.js for stand-alone purposes.
var Shopify = Shopify || {};
// ---------------------------------------------------------------------------
// Money format handler
// ---------------------------------------------------------------------------
Shopify.money_format = "${{amount}}";
Shopify.formatMoney = function(cents, format) {
if (typeof cents == 'string') { cents = cents.replace('.',''); }
var value = '';
var placeholderRegex = /\{\{\s*(\w+)\s*\}\}/;
var formatString = (format || this.money_format);