Created
March 4, 2019 17:14
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Bluetooth connection
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class _BluetoothAppState extends State<BluetoothApp> { | |
... | |
@override | |
void initState() { | |
super.initState(); | |
bluetoothConnectionState(); | |
} | |
// We are using async callback for using await | |
Future<void> bluetoothConnectionState() async { | |
List<BluetoothDevice> devices = []; | |
// To get the list of paired devices | |
try { | |
devices = await bluetooth.getBondedDevices(); | |
} on PlatformException { | |
print("Error"); | |
} | |
// For knowing when bluetooth is connected and when disconnected | |
bluetooth.onStateChanged().listen((state) { | |
switch (state) { | |
case FlutterBluetoothSerial.CONNECTED: | |
setState(() { | |
_connected = true; | |
_pressed = false; | |
}); | |
break; | |
case FlutterBluetoothSerial.DISCONNECTED: | |
setState(() { | |
_connected = false; | |
_pressed = false; | |
}); | |
break; | |
default: | |
print(state); | |
break; | |
} | |
}); | |
// It is an error to call [setState] unless [mounted] is true. | |
if (!mounted) { | |
return; | |
} | |
// Store the [devices] list in the [_devicesList] for accessing | |
// the list outside this class | |
setState(() { | |
_devicesList = devices; | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
// We have to work on the UI in this part | |
); | |
} | |
} |
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