Created
June 5, 2011 11:03
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Game Monad for GLFW
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{-# LANGUAGE GeneralizedNewtypeDeriving #-} | |
module Theorem.Core.Monad ( | |
TheoremT, Theorem, MonadTheorem(..), | |
MonadIO(..), | |
runTheorem | |
) where | |
import Control.Monad (Monad) | |
import Control.Monad.RWS (RWST, MonadRWS) | |
import Control.Monad.Reader (ReaderT, MonadReader) | |
import Control.Monad.State (StateT, MonadState) | |
import Control.Monad.Trans (MonadIO(..), lift) | |
import Control.Monad.Writer (WriterT, MonadWriter) | |
import Control.Exception (bracket_) | |
import Data.Monoid (Monoid) | |
import Graphics.Rendering.OpenGL as GL | |
import Graphics.UI.GLFW as GLFW | |
newtype TheoremT m a = Theorem (m a) | |
deriving (Monad, MonadIO) | |
type Theorem a = TheoremT IO a | |
class (MonadIO m) => MonadTheorem m where | |
liftTheorem :: Theorem a -> m a | |
instance (MonadIO m) => MonadTheorem (TheoremT m) where | |
liftTheorem (Theorem t) = liftIO t | |
instance (MonadTheorem m) => MonadTheorem (ReaderT r m) where | |
liftTheorem = lift . liftTheorem | |
instance (MonadTheorem m) => MonadTheorem (StateT s m) where | |
liftTheorem = lift . liftTheorem | |
instance (Monoid w, MonadTheorem m) => MonadTheorem (WriterT w m) where | |
liftTheorem = lift . liftTheorem | |
instance (Monoid w, MonadTheorem m) => MonadTheorem (RWST r w s m) where | |
liftTheorem = lift . liftTheorem | |
runTheorem :: (MonadIO m) => Int -> Int -> Theorem a -> m a | |
runTheorem w h (Theorem t) = liftIO $ bracket_ init (GLFW.closeWindow >> GLFW.terminate) t | |
where init = do | |
GLFW.initialize | |
GLFW.openWindow (GL.Size (fromIntegral w) (fromIntegral h)) [GLFW.DisplayAlphaBits 8] GLFW.Window | |
GLFW.windowTitle $= "Theorem" | |
GL.shadeModel $= GL.Smooth |
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