Created
October 1, 2011 21:23
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4x4 matrix
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case class Matrix(_1: (Float, Float, Float, Float), | |
_2: (Float, Float, Float, Float), | |
_3: (Float, Float, Float, Float), | |
_4: (Float, Float, Float, Float)) extends Immutable { | |
lazy val transpose = Matrix( | |
(_1._1, _2._1, _3._1, _4._1), | |
(_1._2, _2._2, _3._2, _4._2), | |
(_1._3, _2._3, _3._3, _4._3), | |
(_1._4, _2._4, _3._4, _4._4)) | |
def *(f: Float) = Matrix( | |
(f * _1._1, f * _1._2, f * _1._3, f * _1._4), | |
(f * _2._1, f * _2._2, f * _2._3, f * _2._4), | |
(f * _3._1, f * _3._2, f * _3._3, f * _3._4), | |
(f * _4._1, f * _4._2, f * _4._3, f * _4._4)) | |
def *(v: Vector) = Vector( | |
v.x * _1._1 + v.y * _2._1 + v.z * _3._1 + _4._1, | |
v.x * _1._2 + v.y * _2._2 + v.z * _3._2 + _4._2, | |
v.x * _1._3 + v.y * _2._3 + v.z * _3._3 + _4._3) | |
// OMG | |
def *(m: Matrix) = Matrix( | |
(_1._1 * m._1._1 + _1._2 * m._2._1 + _1._3 * m._3._1 + _1._4 * m._4._1, | |
_1._1 * m._1._2 + _1._2 * m._2._2 + _1._3 * m._3._2 + _1._4 * m._4._2, | |
_1._1 * m._1._3 + _1._2 * m._2._3 + _1._3 * m._3._3 + _1._4 * m._4._3, | |
_1._1 * m._1._4 + _1._2 * m._2._4 + _1._3 * m._3._4 + _1._4 * m._4._4), | |
(_2._1 * m._1._1 + _2._2 * m._2._1 + _2._3 * m._3._1 + _2._4 * m._4._1, | |
_2._1 * m._1._2 + _2._2 * m._2._2 + _2._3 * m._3._2 + _2._4 * m._4._2, | |
_2._1 * m._1._3 + _2._2 * m._2._3 + _2._3 * m._3._3 + _2._4 * m._4._3, | |
_2._1 * m._1._4 + _2._2 * m._2._4 + _2._3 * m._3._4 + _2._4 * m._4._4), | |
(_3._1 * m._1._1 + _3._2 * m._2._1 + _3._3 * m._3._1 + _3._4 * m._4._1, | |
_3._1 * m._1._2 + _3._2 * m._2._2 + _3._3 * m._3._2 + _3._4 * m._4._2, | |
_3._1 * m._1._3 + _3._2 * m._2._3 + _3._3 * m._3._3 + _3._4 * m._4._3, | |
_3._1 * m._1._4 + _3._2 * m._2._4 + _3._3 * m._3._4 + _3._4 * m._4._4), | |
(_4._1 * m._1._1 + _4._2 * m._2._1 + _4._3 * m._3._1 + _4._4 * m._4._1, | |
_4._1 * m._1._2 + _4._2 * m._2._2 + _4._3 * m._3._2 + _4._4 * m._4._2, | |
_4._1 * m._1._3 + _4._2 * m._2._3 + _4._3 * m._3._3 + _4._4 * m._4._3, | |
_4._1 * m._1._4 + _4._2 * m._2._4 + _4._3 * m._3._4 + _4._4 * m._4._4)) | |
} | |
object Matrix { | |
val identity = Matrix( | |
(1, 0, 0, 0), | |
(0, 1, 0, 0), | |
(0, 0, 1, 0), | |
(0, 0, 0, 1)) | |
def translation(v: Vector) = Matrix( | |
(1, 0, 0, 0), | |
(0, 1, 0, 0), | |
(0, 0, 1, 0), | |
(v.x, v.y, v.z, 1)) | |
def scaling(v: Vector) = Matrix( | |
(v.x, 0, 0, 0), | |
(0, v.y, 0, 0), | |
(0, 0, v.z, 0), | |
(0, 0, 0, 1)) | |
def scaling(f: Float) = Matrix( | |
(f, 0, 0, 0), | |
(0, f, 0, 0), | |
(0, 0, f, 0), | |
(0, 0, 0, 1)) | |
import scala.math.{ sin, cos } | |
def rotaX(a: Float) = { | |
val s = sin(a.toDouble).toFloat | |
val c = cos(a.toDouble).toFloat | |
Matrix( | |
(1, 0, 0, 0), | |
(0, c, s, 0), | |
(0, -s, c, 0), | |
(0, 0, 0, 1)) | |
} | |
def rotaY(a: Float) = { | |
val s = sin(a.toDouble).toFloat | |
val c = cos(a.toDouble).toFloat | |
Matrix( | |
(c, 0, -s, 0), | |
(0, 1, 0, 0), | |
(s, 0, c, 0), | |
(0, 0, 0, 1)) | |
} | |
def rotaZ(a: Float) = { | |
val s = sin(a.toDouble).toFloat | |
val c = cos(a.toDouble).toFloat | |
Matrix( | |
(c, s, 0, 0), | |
(-s, c, 0, 0), | |
(0, 0, 1, 0), | |
(0, 0, 0, 1)) | |
} | |
implicit def asArray(m: Matrix) = Array( | |
m._1._1, m._1._2, m._1._3, m._1._4, | |
m._2._1, m._2._2, m._2._3, m._2._4, | |
m._3._1, m._3._2, m._3._3, m._3._4, | |
m._4._1, m._4._2, m._4._3, m._4._4) | |
implicit def asFloatBuffer(m: Matrix) = { | |
import java.nio.FloatBuffer | |
val buf = FloatBuffer.allocate(16) | |
buf.put(m) | |
buf | |
} | |
} |
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