Created
September 8, 2010 10:18
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Exports the selected blender object to a javascript object (through the clipboard)
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#!BPY | |
""" | |
Name: 'isom object' | |
Blender: 250 | |
Group: 'Export' | |
Tooltip: 'Exports currently selected object as js file for use with WebGL' | |
Author: Schell Scivally (efnx.com) | |
""" | |
import bpy | |
import subprocess | |
def convert_obj(obj): | |
"""writes a function to create this obj""" | |
name = obj.name | |
mesh = obj.data | |
i = 0 | |
out = "if (typeof blenderModels == 'undefined') {\n" | |
out += " blenderModels = {};\n" | |
out += "}\n" | |
out += "blenderModels."+name+" = function () {\n" | |
out += " var name = '"+name+"', faces = [], face;\n" | |
for face in mesh.faces: | |
meshtex = mesh.active_uv_texture.data[face.index]; | |
i += 1 | |
out += " //face #" + str(i) + "\n" | |
out += " face = {};\n" | |
out += " face.texture = '"+meshtex.image.name+"';\n" | |
out += " face.verts = [];\n" | |
out += " face.uvs = [];\n" | |
out += " face.normal = [\n" | |
out += " "+str(face.normal.x)+",\n" | |
out += " "+str(face.normal.y)+",\n" | |
out += " "+str(face.normal.z)+"\n" | |
out += " ];\n" | |
for vert in face.verts: | |
out += " face.verts.push(["+str(mesh.verts[vert].co.x)+"," | |
out += str(mesh.verts[vert].co.y)+"," | |
out += str(mesh.verts[vert].co.z)+"]);\n" | |
for uvpt in meshtex.uv: | |
out += " face.uvs.push(["+str(uvpt[0])+", "+str(uvpt[1])+"]);\n" | |
out += " faces.push(face);\n\n" | |
out += " return {\n" | |
out += " name : name,\n" | |
out += " faces : faces\n" | |
out += " }\n" | |
out += "}();\n" | |
return out | |
def setClipboardData(data): | |
p = subprocess.Popen(["pbcopy"], stdin=subprocess.PIPE) | |
p.stdin.write(data.encode("ascii")) | |
p.stdin.close() | |
retcode = p.wait() | |
setClipboardData(convert_obj(bpy.context.selected_editable_objects[0])); |
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