Created
June 18, 2013 07:03
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reinversion of control, part 2
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module Main where | |
import Graphics.UI.GLFW | |
import Control.Monad.Cont | |
import System.Exit ( exitSuccess ) | |
main :: IO () | |
main = do | |
putStrLn "Running glfw-cont-test." | |
True <- initialize | |
True <- openWindow defaultDisplayOptions | |
-- Make sure GLFW quits for us if we close the window. | |
setWindowCloseCallback exitSuccess | |
-- Initiate our decent into the rabbit hole, tossing in | |
-- our initial value of keys and our main loop. | |
rabbitHole [] $ \keys -> do | |
print keys | |
when (KeyEsc `elem` keys) $ void exitSuccess | |
forever swapBuffers | |
rabbitHole :: [Key] -> ([Key] -> IO ()) -> IO () | |
rabbitHole keys meanWhile = flip runContT return $ do | |
-- This yield ends execution until the continuation is called by | |
-- the key callback. | |
keys' <- yieldInput keys meanWhile | |
-- Continuation was called and now the computation completes and | |
-- runs again due recursion | |
liftIO $ rabbitHole keys' meanWhile | |
yieldInput :: [Key] -> ([Key] -> IO ()) -> ContT () IO [Key] | |
yieldInput keys meanWhile = ContT $ \f -> do | |
putStrLn "Setting key callback." | |
-- Use re-inversion of control to continue the outer computation | |
-- f with the new state of keys pressed, once a key is pressed or | |
-- lifted. | |
setKeyCallback $ \key isPressed -> let keys' = filter (/= key) keys | |
in f $ if isPressed | |
then key:keys' | |
else keys' | |
-- Execution loops here because our meanWhile ends in forever | |
-- swapBuffers, which is probably giving us seizures. | |
meanWhile keys |
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