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@GiggleLiu
GiggleLiu / plutouitips.jl
Last active February 17, 2021 20:04
Make pluto UI feel real!
### A Pluto.jl notebook ###
# v0.11.14
using Markdown
using InteractiveUtils
# This Pluto notebook uses @bind for interactivity. When running this notebook outside of Pluto, the following 'mock version' of @bind gives bound variables a default value (instead of an error).
macro bind(def, element)
quote
local el = $(esc(element))
function debounce(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
function throttle (callback, limit) {
var wait = false;
return function () {
if (!wait) {
callback.apply(null, arguments);
wait = true;
setTimeout(function () {
wait = false;
}, limit);
}
@graninas
graninas / haskeller_competency_matrix.md
Last active June 27, 2025 16:13
Haskeller competency matrix
@brockmanmatt
brockmanmatt / explorecontextstuffing.ipynb
Created July 19, 2020 09:02
ExploreContextStuffing.ipynb
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@LukeMathWalker
LukeMathWalker / audit.yml
Last active August 23, 2025 09:47
GitHub Actions - Rust setup
name: Security audit
on:
schedule:
- cron: '0 0 * * *'
push:
paths:
- '**/Cargo.toml'
- '**/Cargo.lock'
jobs:
security_audit:
@aanari
aanari / set-alacritty-default.sh
Last active June 15, 2025 21:10
Set Alacritty as Default Terminal Editor (Ubuntu)
sudo update-alternatives --install /usr/bin/x-terminal-emulator x-terminal-emulator $(which alacritty) 50
sudo update-alternatives --config x-terminal-emulator
@tamuhey
tamuhey / tokenizations_post.md
Last active July 27, 2024 14:46
How to calculate the alignment between BERT and spaCy tokens effectively and robustly

How to calculate the alignment between BERT and spaCy tokens effectively and robustly

image

site: https://tamuhey.github.io/tokenizations/

Natural Language Processing (NLP) has made great progress in recent years because of neural networks, which allows us to solve various tasks with end-to-end architecture. However, many NLP systems still require language-specific pre- and post-processing, especially in tokenizations. In this article, I describe an algorithm that simplifies calculating correspondence between tokens (e.g. BERT vs. spaCy), one such process. And I introduce Python and Rust libraries that implement this algorithm. Here are the library and the demo site links:

@Omar-Elrefaei
Omar-Elrefaei / obsidian-standard-interactions.md
Last active April 13, 2023 12:24
How to make Obsidian more accessible, ergonomic, and reproducable.

While obsidian tries to create a plain-text, standard-format, future-proof notes; I found that it does a B- job of doing the same for the whole experience of using the application.

It gets some marks for supporting customization themes, plain-text representation of settings, and plugins support.

So here are some recommendations to make that experience more ergonomic and reproducible. I hope these could influence the devs and spark some interesting conversations.

Follow Standard System Interactions

  • User should be able to have multiple vaults open in different instances at the same time.
  • All vaults should have the same configuration by default.
    • Therefore, all settings should be available under ~/.config/obsidian by default.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active August 13, 2025 16:22
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: