- Platform: Xbox 360
- IndieCade 2011 finalist
- Coverage on Destructoid, G4TV, IFC, etc.
- Platform: Flash, Android, iOS
- 1st place in Overall, Fun, Audio: http://i.imgur.com/LutkNel.png
| class_name SecondOrderSystem | |
| extends Node2D | |
| @export var frequency := 1.0 : | |
| set(value): | |
| frequency = value | |
| _update_k_values() | |
| @export var damping := 0.5 : |
| class_name SecondOrderSystem | |
| extends Node3D | |
| @export var frequency := 1.0 : | |
| set(value): | |
| frequency = value | |
| _update_k_values() | |
| @export var damping := 0.5 : | |
| set(value): |
| { | |
| "username": "jimgreer", | |
| "first_name": "Bingo", | |
| "last_name": "Kitty", | |
| "age": 5, | |
| "email": "[email protected]", | |
| "isMember": true, | |
| "lastLogin": 1, | |
| "suspendedTill": null, | |
| "image": "https://scontent-sea1-1.cdninstagram.com/vp/27f668f3e24d287034c54635f0533fb2/5C0104FA/t51.2885-15/e35/11350782_1625867587673307_876980115_n.jpg", |
| import Ember from 'ember'; | |
| export default Ember.Controller.extend({ | |
| appName: 'Ember Twiddle', | |
| a: Ember.Object.create({ b: 3 }), | |
| c: Ember.computed('a', function() { | |
| return this.get('a.b'); | |
| }), | |
| import Ember from 'ember'; | |
| export default Ember.LinkComponent.extend({ | |
| tagName: 'a' | |
| }); |
| import DS from 'ember-data'; | |
| export default DS.JSONAPIAdapter.extend({ | |
| host: 'https://www.kongregatedev.com', | |
| contentType: 'text/json' | |
| }); |
| import Ember from 'ember'; | |
| export default Ember.Controller.extend({ | |
| appName: 'Equal Example -- Check Console', | |
| }); | |
| let Hamster = Ember.Object.extend({ | |
| satisfied: Ember.computed.equal('percentCarrotsEaten', 100) | |
| }); |
| shine.animation.callback = function(name:String, frameIndex:Int, frame:Int) { | |
| FlxSpriteUtil.alphaMask(shineOutput, shine.framePixels, alphaMask.framePixels); | |
| shineOutput.replaceColor(0xff000000, 0); | |
| } |
| Shader "Shaderinos/Waverino" { | |
| Properties { | |
| _Wavelength ("Wavelength", Range(0.0, 3.0)) = 1.0 | |
| _Amplitude ("Amplitude", Range(0.0, 10.0)) = 1.0 | |
| _Offset ("Offset", Range(0, 6.28318530718)) = 0 | |
| } | |
| SubShader { | |
| Pass | |
| { |