Created
December 19, 2010 22:35
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Use reactive framework with wiimotelib to create triggers from data stream. Hopefully, extension methods are implemented the right way into the next release of IronPython
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import clr | |
clr.AddReferenceToFileAndPath(r"c:\shared\lib\wiimote\v4\wiimotelib.dll") | |
clr.AddReference("System.CoreEx") | |
clr.AddReference("System.Reactive") | |
clr.AddReference("System.Interactive") | |
from System.Linq import * | |
from WiimoteLib import * | |
from System.Reactive import * | |
# setup Wiimote | |
wii = Wiimote() | |
wii.SetReportType(InputReport.Buttons, True) | |
wii.Connect() | |
# create reactive event trigger | |
data_stream = Observable.FromEvent[WiimoteChangedEventArgs](wii, "WiimoteChanged") | |
a_button_pressed = Observable.Select( | |
Observable.Where( data_stream, | |
lambda data : data.EventArgs.WiimoteState.ButtonState.A == True), | |
lambda data: data.EventArgs.WiimoteState.ButtonState.A | |
) | |
def on_data(args): | |
print args | |
trigger_observer = Observer.Create(on_data) | |
a_button_pressed.Subscribe(trigger_observer) |
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