Created
October 16, 2023 18:05
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SwiftUI helpers to make dealing with ImmsersiveSpaces less annoying.
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/// Create an ``ImmersiveSpaceState`` in your view, wrap it with `@State` and modify your view content with ``immersiveSpaceHelper()``. | |
/// Example: | |
/// ```swift | |
/// struct MyView: View { | |
/// @State | |
/// var immersiveSpaceState = ImmersiveSpaceState(id: "my-immersive-space-id") | |
/// | |
/// var body: some View { | |
/// Toggle("Show/Hide Immersive Space", isOn: $immersiveSpaceState.show) | |
/// .immersiveSpaceHelper($immersiveSpaceState) | |
/// } | |
/// } | |
/// ``` | |
public struct ImmersiveSpaceState { | |
public fileprivate(set) var id: String | |
/// The actual (read-only) visible state of the immersive space. | |
public fileprivate(set) var shown: Bool = false | |
/// The desired visible state of the immersive space. Set/reset this to open/dismiss the immersive state. | |
public var show: Bool = false | |
/// Call to (try to) open the immersive space. | |
public fileprivate(set) var open: () async -> Bool = { fatalError() } | |
/// Call to dismiss the immersive space. | |
public fileprivate(set) var dismiss: () async -> Void = { fatalError() } | |
public init(id: String) { | |
self.id = id | |
} | |
} | |
public struct ImmersiveSpaceStateModifier: ViewModifier { | |
@Binding | |
var immersiveSpaceState: ImmersiveSpaceState | |
@Environment(\.openImmersiveSpace) | |
var openImmersiveSpace | |
@Environment(\.dismissImmersiveSpace) | |
var dismissImmersiveSpace | |
public func body(content: Content) -> some View { | |
content | |
.onAppear { | |
immersiveSpaceState.open = { | |
switch await openImmersiveSpace(id: immersiveSpaceState.id) { | |
case .opened: | |
immersiveSpaceState.shown = true | |
immersiveSpaceState.show = true | |
case .error: | |
logger?.error("Failed to open immersive space (we don't know what the error is because, API)") | |
immersiveSpaceState.shown = false | |
immersiveSpaceState.show = false | |
case .userCancelled: | |
logger?.error("User cancelled immersive space open.") | |
immersiveSpaceState.shown = false | |
immersiveSpaceState.show = false | |
@unknown default: | |
fatalError("Immsersive space entered unknown state.") | |
} | |
return immersiveSpaceState.shown | |
} | |
immersiveSpaceState.dismiss = { | |
await dismissImmersiveSpace() | |
immersiveSpaceState.shown = false | |
} | |
} | |
.onChange(of: immersiveSpaceState.show) { oldValue, newValue in | |
guard oldValue != newValue else { | |
return | |
} | |
switch (newValue, immersiveSpaceState.shown) { | |
case (true, false): | |
Task { | |
await immersiveSpaceState.open() | |
} | |
case (false, true): | |
Task { | |
await immersiveSpaceState.dismiss() | |
} | |
default: | |
logger?.log("Request to change state to same state ignored.") | |
} | |
} | |
} | |
} | |
public extension View { | |
func immersiveSpaceHelper(_ state: Binding<ImmersiveSpaceState>) -> some View { | |
modifier(ImmersiveSpaceStateModifier(immersiveSpaceState: state)) | |
} | |
} |
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