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123 lines to becoming a Fortnite god - Custom lastinv bind, hold to toggle crouch, and confirm build on mouse up
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HotKey, IfWinActive, Fortnite | |
; Fortnite Binds | |
Fortnite.RegisterKey( "1", "MeleeSlotKey" ) | |
Fortnite.RegisterKey( "2", "WeaponSlotKey" ) | |
Fortnite.RegisterKey( "3", "WeaponSlotKey" ) | |
Fortnite.RegisterKey( "4", "WeaponSlotKey" ) | |
Fortnite.RegisterKey( "z", "WeaponSlotKey" ) | |
Fortnite.RegisterKey( "x", "WeaponSlotKey" ) | |
Fortnite.RegisterKey( "q", "BuildKey" ) | |
Fortnite.RegisterKey( "f", "BuildKey" ) | |
Fortnite.RegisterKey( "MButton", "BuildKey" ) | |
Fortnite.RegisterKey( "5", "BuildKey" ) | |
Fortnite.RegisterKey( "F4", "BuildKey" ) | |
Fortnite.RegisterKey( "c", "EditKey" ) | |
Fortnite.RegisterKey( "b", "InventoryKey" ) | |
Fortnite.RegisterKey( "Esc", "EscKey" ) | |
Fortnite.RegisterKey( "LCtrl", "Crouch" ) | |
Fortnite.RegisterKey( "LButton", "PrimaryFire" ) | |
Fortnite.RegisterKey( "RButton", "SecondaryFire" ) | |
Fortnite.RegisterKey( "XButton1", "SwapBuild" ) | |
; Activate Special Custom Binds | |
HotKey, % "*" Fortnite.Keys.SwapBuild, LastInv | |
HotKey, % "*$" Fortnite.Keys.Crouch, HoldToToggleCrouch | |
HotKey, % "~*" Fortnite.Keys.PrimaryFire " Up", ConfirmEdit | |
HotKey, % "~*" Fortnite.Keys.SecondaryFire " Up", ConfirmEdit | |
; Alternates between your two most recent weapon slots, and | |
; switches back to a weapon if you're on melee or build mode. | |
LastInv() { | |
LastInv: | |
{ | |
if ( Fortnite.Building + Fortnite.UsingMelee > 0 ) | |
{ | |
SendInput % Fortnite.ActiveWeapon | |
Fortnite.SwitchedToWeapon( Fortnite.ActiveWeapon ) | |
} | |
else | |
{ | |
SendInput % Fortnite.PreviousWeapon | |
Fortnite.SwitchedToWeapon( Fortnite.PreviousWeapon ) | |
} | |
return | |
}} | |
; Quick press will toggle crouch, long press will toggle again | |
; when you let go | |
HoldToToggleCrouch() { | |
HoldToToggleCrouch: | |
{ | |
ckey := SanitizeKey( A_ThisHotkey ) | |
SendInput {%ckey%} | |
KeyWait, % ckey | |
;if ( A_TimeSinceThisHotkey > 150 ) | |
SendInput {%ckey%} | |
return | |
}} | |
; Confirm editing buildings when letting go of primary or | |
; secondary fire | |
ConfirmEdit() { | |
ConfirmEdit: | |
{ | |
_editKey:= Fortnite.Keys.EditKey | |
if ( Fortnite.Editing = 1 ) | |
{ | |
Critical | |
Sleep, 150 | |
SendInput {%_editKey% down} | |
Fortnite.EditingOff() | |
Sleep, 50 | |
SendInput {%_editKey% up} | |
if ( Fortnite.Building = 1 ) | |
{ | |
Sleep, 50 | |
SendInput % Fortnite.ActiveWeapon | |
Fortnite.SwitchedToWeapon( Fortnite.ActiveWeapon ) | |
} | |
} | |
return | |
}} | |
; Tracks the state of the game | |
class Fortnite | |
{ | |
static Keys:={} | |
static ActiveWeapon:=2 | |
static PreviousWeapon:=3 | |
static Building:=0 | |
static InventoryOpen:=0 | |
static Editing:=0 | |
static UsingMelee:=0 | |
RegisterKey( Name, Label ) { | |
{ | |
fullName := "~*" Name | |
Fortnite.Keys[Label] := Name | |
if ( IsLabel( Label ) ) | |
Hotkey, % fullName, % Label | |
}} | |
SwitchedToWeapon(key) { | |
WeaponSlotKey: | |
{ | |
if ( key = "" ) | |
{ | |
Fortnite.SwitchedToWeapon(SanitizeKey( A_ThisHotkey )) | |
return | |
} | |
if ( Fortnite.ActiveWeapon != key ) | |
{ | |
Fortnite.PreviousWeapon := Fortnite.ActiveWeapon | |
Fortnite.ActiveWeapon := key | |
} | |
Fortnite.Building := Fortnite.UsingMelee := Fortnite.Editing := 0 | |
return | |
}} | |
SwitchedToMelee() { | |
MeleeSlotKey: | |
{ | |
Fortnite.UsingMelee:=1 | |
return | |
}} | |
SwitchedToBuild() { | |
BuildKey: | |
{ | |
Fortnite.Building := 1 | |
Fortnite.Editing := 0 | |
return | |
}} | |
EditingOn() { | |
EditKey: | |
{ | |
Fortnite.Editing := 1 | |
return | |
}} | |
EditingOff() { | |
{ | |
Fortnite.Editing := 0 | |
return | |
}} | |
ToggledInventory() { | |
InventoryKey: | |
{ | |
Fortnite.InventoryOpen := !Fortnite.InventoryOpen | |
return | |
}} | |
ClosedInventory() { | |
EscKey: | |
{ | |
Fortnite.InventoryOpen := 0 | |
return | |
}} | |
} | |
SanitizeKey(key) | |
{ | |
key := RegExReplace(key,"[^\w]","") | |
;if ( StrLen(key) > 1 ) | |
; key := "{" key "}" | |
return key | |
} |
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This is no longer 123 lines. 😭