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window.addEventListener("load", windowLoadHandler, false); |
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var sphereRad = 280; |
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var radius_sp=1; |
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//for debug messages |
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var Debugger = function() { }; |
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Debugger.log = function(message) { |
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try { |
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console.log(message); |
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} |
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catch (exception) { |
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return; |
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} |
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} |
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function windowLoadHandler() { |
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canvasApp(); |
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} |
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function canvasSupport() { |
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return Modernizr.canvas; |
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} |
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function canvasApp() { |
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if (!canvasSupport()) { |
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return; |
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} |
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var theCanvas = document.getElementById("canvasOne"); |
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var context = theCanvas.getContext("2d"); |
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var displayWidth; |
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var displayHeight; |
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var timer; |
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var wait; |
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var count; |
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var numToAddEachFrame; |
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var particleList; |
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var recycleBin; |
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var particleAlpha; |
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var r,g,b; |
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var fLen; |
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var m; |
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var projCenterX; |
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var projCenterY; |
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var zMax; |
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var turnAngle; |
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var turnSpeed; |
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var sphereCenterX, sphereCenterY, sphereCenterZ; |
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var particleRad; |
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var zeroAlphaDepth; |
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var randAccelX, randAccelY, randAccelZ; |
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var gravity; |
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var rgbString; |
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//we are defining a lot of variables used in the screen update functions globally so that they don't have to be redefined every frame. |
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var p; |
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var outsideTest; |
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var nextParticle; |
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var sinAngle; |
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var cosAngle; |
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var rotX, rotZ; |
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var depthAlphaFactor; |
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var i; |
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var theta, phi; |
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var x0, y0, z0; |
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|
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init(); |
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|
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function init() { |
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wait = 1; |
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count = wait - 1; |
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numToAddEachFrame = 8; |
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|
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//particle color |
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r = 70; |
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g = 255; |
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b = 140; |
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rgbString = "rgba("+r+","+g+","+b+","; //partial string for color which will be completed by appending alpha value. |
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particleAlpha = 1; //maximum alpha |
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|
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displayWidth = theCanvas.width; |
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displayHeight = theCanvas.height; |
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fLen = 320; //represents the distance from the viewer to z=0 depth. |
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|
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//projection center coordinates sets location of origin |
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projCenterX = displayWidth/2; |
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projCenterY = displayHeight/2; |
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|
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//we will not draw coordinates if they have too large of a z-coordinate (which means they are very close to the observer). |
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zMax = fLen-2; |
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particleList = {}; |
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recycleBin = {}; |
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|
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//random acceleration factors - causes some random motion |
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randAccelX = 0.1; |
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randAccelY = 0.1; |
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randAccelZ = 0.1; |
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gravity = -0; //try changing to a positive number (not too large, for example 0.3), or negative for floating upwards. |
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particleRad = 2.5; |
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sphereCenterX = 0; |
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sphereCenterY = 0; |
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sphereCenterZ = -3 - sphereRad; |
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|
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//alpha values will lessen as particles move further back, causing depth-based darkening: |
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zeroAlphaDepth = -750; |
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|
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turnSpeed = 2*Math.PI/1200; //the sphere will rotate at this speed (one complete rotation every 1600 frames). |
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turnAngle = 0; //initial angle |
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timer = setInterval(onTimer, 10/24); |
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} |
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function onTimer() { |
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//if enough time has elapsed, we will add new particles. |
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count++; |
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if (count >= wait) { |
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|
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count = 0; |
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for (i = 0; i < numToAddEachFrame; i++) { |
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theta = Math.random()*2*Math.PI; |
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phi = Math.acos(Math.random()*2-1); |
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x0 = sphereRad*Math.sin(phi)*Math.cos(theta); |
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y0 = sphereRad*Math.sin(phi)*Math.sin(theta); |
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z0 = sphereRad*Math.cos(phi); |
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|
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//We use the addParticle function to add a new particle. The parameters set the position and velocity components. |
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//Note that the velocity parameters will cause the particle to initially fly outwards away from the sphere center (after |
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//it becomes unstuck). |
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var p = addParticle(x0, sphereCenterY + y0, sphereCenterZ + z0, 0.002*x0, 0.002*y0, 0.002*z0); |
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|
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//we set some "envelope" parameters which will control the evolving alpha of the particles. |
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p.attack = 50; |
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p.hold = 50; |
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p.decay = 100; |
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p.initValue = 0; |
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p.holdValue = particleAlpha; |
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p.lastValue = 0; |
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|
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//the particle will be stuck in one place until this time has elapsed: |
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p.stuckTime = 90 + Math.random()*20; |
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p.accelX = 0; |
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p.accelY = gravity; |
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p.accelZ = 0; |
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} |
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} |
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|
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//update viewing angle |
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turnAngle = (turnAngle + turnSpeed) % (2*Math.PI); |
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sinAngle = Math.sin(turnAngle); |
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cosAngle = Math.cos(turnAngle); |
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|
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//background fill |
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context.fillStyle = "#000000"; |
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context.fillRect(0,0,displayWidth,displayHeight); |
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|
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//update and draw particles |
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p = particleList.first; |
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while (p != null) { |
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//before list is altered record next particle |
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nextParticle = p.next; |
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|
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//update age |
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p.age++; |
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|
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//if the particle is past its "stuck" time, it will begin to move. |
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if (p.age > p.stuckTime) { |
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p.velX += p.accelX + randAccelX*(Math.random()*2 - 1); |
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p.velY += p.accelY + randAccelY*(Math.random()*2 - 1); |
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p.velZ += p.accelZ + randAccelZ*(Math.random()*2 - 1); |
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p.x += p.velX; |
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p.y += p.velY; |
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p.z += p.velZ; |
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} |
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|
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/* |
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We are doing two things here to calculate display coordinates. |
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The whole display is being rotated around a vertical axis, so we first calculate rotated coordinates for |
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x and z (but the y coordinate will not change). |
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Then, we take the new coordinates (rotX, y, rotZ), and project these onto the 2D view plane. |
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*/ |
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rotX = cosAngle*p.x + sinAngle*(p.z - sphereCenterZ); |
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rotZ = -sinAngle*p.x + cosAngle*(p.z - sphereCenterZ) + sphereCenterZ; |
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m =radius_sp* fLen/(fLen - rotZ); |
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p.projX = rotX*m + projCenterX; |
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p.projY = p.y*m + projCenterY; |
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|
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//update alpha according to envelope parameters. |
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if (p.age < p.attack+p.hold+p.decay) { |
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if (p.age < p.attack) { |
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p.alpha = (p.holdValue - p.initValue)/p.attack*p.age + p.initValue; |
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} |
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else if (p.age < p.attack+p.hold) { |
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p.alpha = p.holdValue; |
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} |
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else if (p.age < p.attack+p.hold+p.decay) { |
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p.alpha = (p.lastValue - p.holdValue)/p.decay*(p.age-p.attack-p.hold) + p.holdValue; |
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} |
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} |
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else { |
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p.dead = true; |
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} |
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//see if the particle is still within the viewable range. |
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if ((p.projX > displayWidth)||(p.projX<0)||(p.projY<0)||(p.projY>displayHeight)||(rotZ>zMax)) { |
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outsideTest = true; |
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} |
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else { |
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outsideTest = false; |
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} |
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|
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if (outsideTest||p.dead) { |
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recycle(p); |
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} |
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else { |
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//depth-dependent darkening |
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depthAlphaFactor = (1-rotZ/zeroAlphaDepth); |
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depthAlphaFactor = (depthAlphaFactor > 1) ? 1 : ((depthAlphaFactor<0) ? 0 : depthAlphaFactor); |
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context.fillStyle = rgbString + depthAlphaFactor*p.alpha + ")"; |
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|
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//draw |
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context.beginPath(); |
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context.arc(p.projX, p.projY, m*particleRad, 0, 2*Math.PI, false); |
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context.closePath(); |
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context.fill(); |
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} |
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p = nextParticle; |
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} |
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} |
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function addParticle(x0,y0,z0,vx0,vy0,vz0) { |
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var newParticle; |
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var color; |
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|
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//check recycle bin for available drop: |
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if (recycleBin.first != null) { |
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newParticle = recycleBin.first; |
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//remove from bin |
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if (newParticle.next != null) { |
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recycleBin.first = newParticle.next; |
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newParticle.next.prev = null; |
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} |
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else { |
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recycleBin.first = null; |
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} |
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} |
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//if the recycle bin is empty, create a new particle (a new ampty object): |
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else { |
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newParticle = {}; |
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} |
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|
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//add to beginning of particle list |
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if (particleList.first == null) { |
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particleList.first = newParticle; |
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newParticle.prev = null; |
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newParticle.next = null; |
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} |
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else { |
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newParticle.next = particleList.first; |
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particleList.first.prev = newParticle; |
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particleList.first = newParticle; |
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newParticle.prev = null; |
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} |
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//initialize |
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newParticle.x = x0; |
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newParticle.y = y0; |
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newParticle.z = z0; |
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newParticle.velX = vx0; |
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newParticle.velY = vy0; |
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newParticle.velZ = vz0; |
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newParticle.age = 0; |
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newParticle.dead = false; |
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if (Math.random() < 0.5) { |
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newParticle.right = true; |
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} |
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else { |
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newParticle.right = false; |
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} |
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return newParticle; |
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} |
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|
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function recycle(p) { |
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//remove from particleList |
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if (particleList.first == p) { |
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if (p.next != null) { |
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p.next.prev = null; |
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particleList.first = p.next; |
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} |
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else { |
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particleList.first = null; |
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} |
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} |
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else { |
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if (p.next == null) { |
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p.prev.next = null; |
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} |
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else { |
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p.prev.next = p.next; |
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p.next.prev = p.prev; |
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} |
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} |
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//add to recycle bin |
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if (recycleBin.first == null) { |
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recycleBin.first = p; |
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p.prev = null; |
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p.next = null; |
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} |
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else { |
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p.next = recycleBin.first; |
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recycleBin.first.prev = p; |
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recycleBin.first = p; |
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p.prev = null; |
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} |
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} |
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} |
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$(function() { |
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$( "#slider-range" ).slider({ |
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range:false, |
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min: 20, |
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max: 500, |
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value: 280, |
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slide: function( event, ui ) { |
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console.log(ui.value); |
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sphereRad = ui.value; |
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} |
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}); |
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}); |
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|
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$(function() { |
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$( "#slider-test" ).slider({ |
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range:false, |
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min: 1.0, |
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max: 2.0, |
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value: 1, |
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step:0.01, |
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slide: function( event, ui ) { |
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radius_sp = ui.value; |
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} |
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}); |
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}); |
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