Created
February 13, 2009 23:37
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tried different ways of registering classes, but the simple and stupid is the only reliable way
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| #include <iostream> | |
| using namespace std; | |
| class x { | |
| public: | |
| virtual const char* symbol(void) { return "x"; } | |
| virtual void speak() { cout << "'x' says 'your mom'" << endl; } | |
| private: | |
| static char* sym; | |
| }; | |
| class a : public virtual x { | |
| public: | |
| a() { }; | |
| virtual void speak() { cout << "'" << symbol() << "' says 'moo'" << endl; } | |
| virtual const char* symbol(void) { return "a"; } | |
| private: | |
| static char* sym; | |
| }; | |
| class b : public virtual x { | |
| public: | |
| b() { }; | |
| virtual void speak() { cout << "'" << symbol() << "' says 'boo'" << endl; } | |
| virtual const char* symbol(void) { return "b"; } | |
| private: | |
| static char* sym; | |
| }; | |
| class c : public virtual x { | |
| public: | |
| c() { }; | |
| virtual void speak() { cout << "'" << symbol() << "' says 'foo'" << endl; } | |
| virtual const char* symbol(void) { return "c"; } | |
| private: | |
| static char* sym; | |
| }; | |
| class symbol_table { | |
| public: | |
| static void reg(x* obj) { | |
| string symbol = obj->symbol(); | |
| cout << symbol << " registered." << endl; | |
| obj->speak(); | |
| } | |
| static void load(void) { | |
| reg(new a()); | |
| reg(new b()); | |
| reg(new c()); | |
| } | |
| }; | |
| int main(void) { | |
| symbol_table::load(); | |
| } |
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