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Facebook Login with iOS SDK 4.0 in Swift
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//If you have a Bridging-Header: | |
#import <FBSDKCoreKit/FBSDKCoreKit.h> | |
#import <FBSDKLoginKit/FBSDKLoginKit.h> | |
//In your AppDelegate: | |
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [String: AnyObject]?) -> Bool { | |
//App launch code | |
FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions) | |
//Optionally add to ensure your credentials are valid: | |
FBSDKLoginManager.renewSystemCredentials { (result:ACAccountCredentialRenewResult, error:NSError!) -> Void in | |
// | |
} | |
} | |
func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject?) -> Bool { | |
//Even though the Facebook SDK can make this determinitaion on its own, | |
//let's make sure that the facebook SDK only sees urls intended for it, | |
//facebook has enough info already! | |
let isFacebookURL = url.scheme != nil && url.scheme!.hasPrefix("fb\(FBSDKSettings.appID())") && url.host == "authorize" | |
if isFacebookURL { | |
return FBSDKApplicationDelegate.sharedInstance().application(application, openURL: url, sourceApplication: sourceApplication, annotation: annotation) | |
} | |
return false | |
} | |
func applicationDidBecomeActive(application: UIApplication) { | |
//App activation code | |
FBSDKAppEvents.activateApp() | |
} | |
//Here's the facebook login code, have your login procedure call this: | |
let facebookReadPermissions = ["public_profile", "email", "user_friends"] | |
//Some other options: "user_about_me", "user_birthday", "user_hometown", "user_likes", "user_interests", "user_photos", "friends_photos", "friends_hometown", "friends_location", "friends_education_history" | |
func loginToFacebookWithSuccess(successBlock: () -> (), andFailure failureBlock: (NSError?) -> ()) { | |
if FBSDKAccessToken.currentAccessToken() != nil { | |
//For debugging, when we want to ensure that facebook login always happens | |
//FBSDKLoginManager().logOut() | |
//Otherwise do: | |
return | |
} | |
FBSDKLoginManager().logInWithReadPermissions(self.facebookReadPermissions, handler: { (result:FBSDKLoginManagerLoginResult!, error:NSError!) -> Void in | |
if error != nil { | |
//According to Facebook: | |
//Errors will rarely occur in the typical login flow because the login dialog | |
//presented by Facebook via single sign on will guide the users to resolve any errors. | |
// Process error | |
FBSDKLoginManager().logOut() | |
failureBlock(error) | |
} else if result.isCancelled { | |
// Handle cancellations | |
FBSDKLoginManager().logOut() | |
failureBlock(nil) | |
} else { | |
// If you ask for multiple permissions at once, you | |
// should check if specific permissions missing | |
var allPermsGranted = true | |
//result.grantedPermissions returns an array of _NSCFString pointers | |
let grantedPermissions = result.grantedPermissions.allObjects.map( {"\($0)"} ) | |
for permission in self.facebookReadPermissions { | |
if !contains(grantedPermissions, permission) { | |
allPermsGranted = false | |
break | |
} | |
} | |
if allPermsGranted { | |
// Do work | |
let fbToken = result.token.tokenString | |
let fbUserID = resutl.token.userID | |
//Send fbToken and fbUserID to your web API for processing, or just hang on to that locally if needed | |
//self.post("myserver/myendpoint", parameters: ["token": fbToken, "userID": fbUserId]) {(error: NSError?) ->() in | |
// if error != nil { | |
// failureBlock(error) | |
// } else { | |
// successBlock(maybeSomeInfoHere?) | |
// } | |
//} | |
successBlock() | |
} else { | |
//The user did not grant all permissions requested | |
//Discover which permissions are granted | |
//and if you can live without the declined ones | |
failureBlock((nil) | |
} | |
} | |
}) | |
} |
change from
FBSDKLoginManager().logInWithReadPermissions(self.facebookReadPermissions, handler: { (result:FBSDKLoginManagerLoginResult!, error:NSError!) -> Void in
to
FBSDKLoginManager().logInWithReadPermissions(self.facebookReadPermissions, fromViewController: viewController,handler: { (result:FBSDKLoginManagerLoginResult!, error:NSError!) -> Void in
because is deprecated
thank you for a very valuable post and discussion; took me some time to make it work for Swift 2.2 though, so here is my version. Yes, you might want to make it more pretty with guard statements etc. but I just needed this to work for now...
AppDelegate.swift excerpt
// according to SDK documentation, this is now possible, check https://developers.facebook.com/docs/ios/getting-started/advanced#swift
import FBSDKCoreKit
import FBSDKShareKit
import FBSDKLoginKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
//App launch code
FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
//Optionally add to ensure your credentials are valid:
FBSDKLoginManager.renewSystemCredentials { (result:ACAccountCredentialRenewResult, error:NSError!) -> Void in
//
}
return true
}
func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject) -> Bool {
//Even though the Facebook SDK can make this determinitaion on its own,
//let's make sure that the facebook SDK only sees urls intended for it,
//facebook has enough info already!
guard url.scheme.hasPrefix("fb\(FBSDKSettings.appID())") && url.host == "authorize" else {
return false
}
return FBSDKApplicationDelegate.sharedInstance().application(application, openURL: url, sourceApplication: sourceApplication, annotation: annotation)
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
//App activation code
FBSDKAppEvents.activateApp()
}
// . . .
}
FacebookLoginClient.swift
import Foundation
// according to SDK documentation, this is now possible, check https://developers.facebook.com/docs/ios/getting-started/advanced#swift
import FBSDKCoreKit
import FBSDKShareKit
import FBSDKLoginKit
let facebookReadPermissions = ["public_profile", "email", "user_friends"]
//Some other options: "user_about_me", "user_birthday", "user_hometown", "user_likes", "user_interests", "user_photos", "friends_photos", "friends_hometown", "friends_location", "friends_education_history"
func loginToFacebookWithSuccess(callingViewController: UIViewController, successBlock: () -> (), andFailure failureBlock: (NSError?) -> ()) {
if FBSDKAccessToken.currentAccessToken() != nil {
//For debugging, when we want to ensure that facebook login always happens
//FBSDKLoginManager().logOut()
//Otherwise do:
return
}
FBSDKLoginManager().logInWithReadPermissions(facebookReadPermissions, fromViewController: callingViewController, handler: { (result:FBSDKLoginManagerLoginResult!, error:NSError!) -> Void in
if error != nil {
//According to Facebook:
//Errors will rarely occur in the typical login flow because the login dialog
//presented by Facebook via single sign on will guide the users to resolve any errors.
// Process error
FBSDKLoginManager().logOut()
failureBlock(error)
} else if result.isCancelled {
// Handle cancellations
FBSDKLoginManager().logOut()
failureBlock(nil)
} else {
// If you ask for multiple permissions at once, you
// should check if specific permissions missing
var allPermsGranted = true
//result.grantedPermissions returns an array of _NSCFString pointers
let grantedPermissions = Array(result.grantedPermissions).map( {"\($0)"} )
for permission in facebookReadPermissions {
if !grantedPermissions.contains(permission) {
allPermsGranted = false
break
}
}
if allPermsGranted {
// Do work
let fbToken = result.token.tokenString
let fbUserID = result.token.userID
//Send fbToken and fbUserID to your web API for processing, or just hang on to that locally if needed
//self.post("myserver/myendpoint", parameters: ["token": fbToken, "userID": fbUserId]) {(error: NSError?) ->() in
// if error != nil {
// failureBlock(error)
// } else {
// successBlock(maybeSomeInfoHere?)
// }
//}
successBlock()
} else {
//The user did not grant all permissions requested
//Discover which permissions are granted
//and if you can live without the declined ones
failureBlock(nil)
}
}
})
}
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Could you call declinedPermissions instead of looping through the granted ones to detected if the user denied anything? Then you avoid the loop.