Skip to content

Instantly share code, notes, and snippets.

@scottwalters
Created September 16, 2011 09:45
Show Gist options
  • Save scottwalters/1221695 to your computer and use it in GitHub Desktop.
Save scottwalters/1221695 to your computer and use it in GitHub Desktop.
# Sinusfont: a simple SDL_ttf based sinus scroller
# Copyright (C) 2004 Angelo "Encelo" Theodorou
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# NOTE:
# This program is part of "Mars, Land of No Mercy" SDL examples,
# you can find others examples on http://mars.sourceforge.net
# This is a literal translation to Perl of the above as found at
# http://encelo.netsons.org/_download/sinus_font.tar.gz.
# Translation by Scott Walters (aka scrottie, [email protected]).
# Get that for the .ttfs and the original .c or else cp your own
# .ttf in here and change this to use that.
use strict;
use warnings;
use SDL;
use SDL::Video;
use SDL::Surface;
use SDL::TTF;
use SDL::Rect;
use SDL::Color;
use SDL::GFX::Rotozoom;
use Math::Trig;
use constant DIM_W => 800;
use constant DIM_H => 600;
use constant CENTER_X => DIM_W/2;
use constant CENTER_Y => DIM_H/2;
use constant M_PI => 3.14159265358979323846; # some math.h don't define Pi
my $screen;
my $black;
my $font;
my $height; my $width;
my $text_color;
my $string;
my $default_str = "Mars: Land of No Mercy";
my $size;
my $letter;
my @letter_surf;
my @letter_rect;
my $font_file;
my $dir = 1;
my $angle = 0;
my $xpos; my $first_x;
my $ypos;
# Parsing shell parameters
if (@ARGV == 0) {
$font_file = "Distres2.ttf";
$size = 35;
$string = $default_str;
}
elsif (@ARGV == 3) {
$font_file = $ARGV[0];
if ( ! 0 + $ARGV[1] ) {
printf("The second argument must be an int\n");
exit(-1);
}
$string = $ARGV[2];
}
else {
printf("The correct syntax is: %s font dimension string\n", $0);
exit(-1);
}
# Dynamic allocation of structures based on numeber of letters
@letter_rect = map { SDL::Rect->new( 0, 0, 0, 0 ) } 1 .. length $string;
# Initializing video subsystem
if ( SDL::init(SDL::SDL_INIT_VIDEO) < 0 ) {
printf("SDL_Init error: %s\n", SDL::get_error());
exit(-1);
}
# Calling SDL_Quit at exit -- happens automatically so redundant
# END { SDL::quit() }
# Opening a window to draw inside
# if ( ! ( $screen = SDL::Video::set_video_mode( DIM_W, DIM_H, 32, SDL_SWSURFACE ) ) ) # XXX
if ( ! ( $screen = SDL::Video::set_video_mode( DIM_W, DIM_H, 32, SDL_HWSURFACE | SDL_DOUBLEBUF ) ) ) {
printf("SDL_SetVideoMode error: %s\n", SDL::get_error());
exit(-1);
}
# Initializing SDL_ttf
if ( SDL::TTF::init() < 0 ) {
printf("TTF_Init error: %s\n", SDL::get_error());
exit(-1);
}
# Opening the font
if( ! ( $font = SDL::TTF::open_font($font_file, $size) ) ) {
printf("TTF_OpenFont error: %s\n", SDL::get_error());
exit(-1);
}
# Mapping background and text color
$black = SDL::Video::map_RGB($screen->format, 0x00, 0x00, 0x00);
$text_color = SDL::Color->new(0xf2, 0x5b, 0x09);
# Getting text surface dimension, it will be useful later
($width, $height) = @{ SDL::TTF::size_text($font, $string) };
# Creating surfaces for every letter
for ( my $i = 0; $i < length($string); $i++) {
$letter = substr $string, $i, 1;
$letter_surf[$i] = SDL::TTF::render_text_blended($font, $letter, $text_color);
$letter_rect[$i]->w( $letter_surf[$i]->w );
$letter_rect[$i]->h( $letter_surf[$i]->h );
}
# Vertical text scrolling
$ypos = $screen->h;
$xpos = CENTER_X - $width / 2;
while ( $ypos > CENTER_Y) {
for ( my $i = 0; $i < length($string); $i++) {
$letter_rect[$i]->x( $xpos );
$letter_rect[$i]->y( $ypos );
$xpos += $letter_rect[$i]->w;
# SDL::Video::blit_surface( $src_surface, $src_rect, $dest_surface, $dest_rect );
# SDL::Video::blit_surface( $letter_surf[$i], undef, $screen, $letter_rect[$i]); # no, undef does *not* just copy the whole thing
SDL::Video::blit_surface( $letter_surf[$i], SDL::Rect->new(0, 0, $letter_surf[$i]->w, $letter_surf[$i]->h), $screen, $letter_rect[$i]);
}
$xpos = CENTER_X - ($width / 2);
$ypos -= 2;
SDL::Video::flip($screen) < 0 and die;
SDL::delay(20);
for ( my $i = 0; $i < length($string); $i++) {
SDL::Video::fill_rect($screen, $letter_rect[$i], $black);
}
}
# Sinus scroller
$first_x = $xpos;
while ( $angle <= 360 * 8 ) {
for (my $i = 0; $i < length($string); $i++) {
if ($i == 0) {
$xpos = $first_x;
}
$letter_rect[$i]->x( $xpos );
$xpos += $letter_rect[$i]->w;
$ypos = CENTER_Y + sin(M_PI / 180 * ($angle + $i * 15)) * $height;
$letter_rect[$i]->y( $ypos );
my $letter_angle = - 45 * atan(cos(M_PI / 180 * ($angle + $i * 15))); # XXX
my $tmp_surface = SDL::GFX::Rotozoom::surface(
$letter_surf[$i], $letter_angle, 1, SDL::GFX::Rotozoom::SMOOTHING_OFF,
);
SDL::Video::blit_surface(
$tmp_surface,
SDL::Rect->new(0, 0, $tmp_surface->w, $tmp_surface->h),
$screen,
SDL::Rect->new($letter_rect[$i]->x, $letter_rect[$i]->y, $tmp_surface->w, $tmp_surface->h) # $letter_rect[$i],
);
}
$angle += 7;
SDL::Video::flip($screen) < 0 and die;
SDL::delay(20);
# Bouncing from one screen edge to the other
if ($xpos > $screen->w) {
$dir = -1;
}
if ($first_x < 0) {
$dir = 1;
}
$first_x += $dir * 3;
SDL::Video::fill_rect($screen, SDL::Rect->new(0, 0, DIM_W, DIM_H), $black);
}
# Freeing the surfaces
for (my $i = 0; $i < length($string); $i++) {
delete $letter_surf[$i];
}
# Freeing dynamic allocated structures
@letter_surf = ();
@letter_rect = ();
# Closing font and libraries
$font = undef;
SDL::TTF::quit();
SD::quit();
exit;
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment