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October 17, 2017 21:35
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napi_value napi_glGetShaderiv(napi_env env, napi_callback_info info) { | |
GET_NAPI_PARAMS_INFO(3, "getShaderiv(shader: number, pname: number, length: number): Int32Array"); | |
GET_NAPI_PARAM_UINT32(shader, 0); | |
GET_NAPI_PARAM_UINT32(pname, 1); | |
GET_NAPI_PARAM_UINT32(length, 2); | |
// declare & alloc | |
napi_value output_buffer; | |
void* paramsPointer = NULL; | |
NAPI_CALL(env, napi_create_arraybuffer(env, length * sizeof(GLint), ¶msPointer, &output_buffer)); | |
GLint* params = (GLint*)(paramsPointer); | |
// call | |
glGetShaderiv(shader, pname, params); | |
// return | |
napi_value output_array; | |
NAPI_CALL(env, napi_create_typedarray(env, napi_int32_array, length, output_buffer, 0, &output_array)); | |
return output_array; | |
} |
void finalizerFree(napi_env env, void* finalize_data, void* arr){
free(arr);
}
napi_value napi_glGetShaderiv(napi_env env, napi_callback_info info) {
GET_NAPI_PARAMS_INFO(3, "getShaderiv(shader: number, pname: number, length: number): Int32Array");
GET_NAPI_PARAM_UINT32(shader, 0);
GET_NAPI_PARAM_UINT32(pname, 1);
GET_NAPI_PARAM_UINT32(length, 2);
GLint* params = (GLint *)malloc(length * sizeof(GLint));
NAPI_ASSERT(env, params != NULL, "couldn't allocate memory");
glGetShaderiv(shader, pname, params);
napi_value output_buffer;
NAPI_CALL(env, napi_create_external_arraybuffer(env, params, length * sizeof(GLint), finalizerFree, params, &output_buffer));
napi_value output_array;
NAPI_CALL(env, napi_create_typedarray(env, napi_int32_array, length, output_buffer, 0, &output_array));
return output_array;
}
void finalizerFree(napi_env env, void* finalize_data, void* arr){
printf("free %p\n", arr);
free(arr);
}
napi_value napi_glGetShaderiv(napi_env env, napi_callback_info info) {
GET_NAPI_PARAMS_INFO(3, "getShaderiv(shader: number, pname: number, length: number): Int32Array");
GET_NAPI_PARAM_UINT32(shader, 0);
GET_NAPI_PARAM_UINT32(pname, 1);
GET_NAPI_PARAM_UINT32(length, 2);
GLint* params = (GLint *)calloc(length, sizeof(*params));
NAPI_ASSERT(env, params != NULL, "couldn't allocate memory");
printf("alloc %p\n", params);
glGetShaderiv(shader, pname, params);
napi_value output_buffer;
NAPI_CALL(env, napi_create_external_arraybuffer(env, params, length * sizeof(GLint), finalizerFree, params, &output_buffer));
napi_value output_array;
NAPI_CALL(env, napi_create_typedarray(env, napi_int32_array, length, output_buffer, 0, &output_array));
return output_array;
}
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napi_create_external_arraybuffer