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March 21, 2018 19:38
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Make all materials in Blender (2.79) be influenced by vertex color.
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import bpy | |
for mat in bpy.data.materials: | |
mat.use_nodes = True | |
out_node = mat.node_tree.nodes[0] | |
mat_node = mat.node_tree.nodes[1] | |
mat_node.location = -140, 425 | |
mat_node.material = bpy.data.materials[mat.name] | |
geom_node = mat.node_tree.nodes.new('ShaderNodeGeometry') | |
geom_node.location = -140, -5 | |
mix_node = mat.node_tree.nodes.new('ShaderNodeMixRGB') | |
mix_node.location = 95, 256 | |
mix_node.blend_type = 'MULTIPLY' | |
mix_node.inputs[0].default_value = 1.0 | |
mat.node_tree.links.new(mat_node.outputs['Color'], mix_node.inputs['Color1']) | |
mat.node_tree.links.new(geom_node.outputs['Vertex Color'], mix_node.inputs['Color2'] ) | |
mat.node_tree.links.new(mix_node.outputs['Color'], out_node.inputs['Color'] ) | |
mat.node_tree.links.new(mat_node.outputs['Alpha'], out_node.inputs['Alpha'] ) |
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