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( | |
Ndef(\synth, { | |
var lpf, res, distort, rate, decay, | |
freq, amp, sig, env, trig, detune; | |
// CONTROLS | |
lpf = \lpf.ar(540); | |
res = \res.ar(0.9); | |
distort = \distort.ar(0.7); | |
rate = \rate.kr(3); | |
decay = (1 / rate) * \decay.ar(1.8); | |
amp = \amp.kr(-24.dbamp); | |
freq = \freq.kr(60); | |
[lpf, res, distort, rate, decay].poll(1); // print out controls | |
trig = Impulse.ar(rate); | |
env = Env.perc(0, decay).ar(gate:trig); | |
detune = [0, 1].resamp1(8) * env.linlin(0, 1, 0.001, 0.04); | |
sig = 0.5 * Saw.ar(freq * detune.midiratio).sum; | |
sig = env * sig; | |
sig = RLPF.ar(sig, lpf, res); | |
sig = (distort.linlin(0, 1, 1, 8) * sig).fold(-1.0, 1.0); | |
sig = RLPF.ar(sig, lpf * 2, res); | |
sig = sig + Pluck.ar( | |
sig, | |
ClipNoise.ar, | |
1, | |
(1 / (freq * LFDNoise3.ar([4, 2]).range(-0.1, 0.1).midiratio)), | |
4.2, | |
0.8 | |
); | |
sig = sig + Pluck.ar( | |
sig, | |
ClipNoise.ar, | |
1, | |
([3, 2] / 8) * LFDNoise3.ar(1/[4, 4]).range(-1, 1).midiratio, | |
5, | |
0.9 | |
); | |
sig = LeakDC.ar(sig); | |
sig * [1, 1] * amp; | |
}).play; | |
) | |
( | |
// 1: Make an empty Ndef, with 5 channels bc we have 5 controls. Just output DC.ar(0), e.g. an audio | |
// rate signal of 0. | |
Ndef(\synthControls, { DC.ar(0) ! 5 }); | |
// Fadetime controls how fast you fade between control settings | |
Ndef(\synthControls).fadeTime = 10; | |
// Map the outputs of synthControls to your \synth controls. | |
// The order of the outputs of your control Ndefs should match this, e.g. | |
// the first output should always be lpf. | |
Ndef(\synth).set( | |
\lpf, Ndef(\synthControls).bus.subBus(0).asMap, | |
\res, Ndef(\synthControls).bus.subBus(1).asMap, | |
\distort, Ndef(\synthControls).bus.subBus(2).asMap, | |
\rate, Ndef(\synthControls).bus.subBus(3).asMap, | |
\decay, Ndef(\synthControls).bus.subBus(4).asMap, | |
); | |
// Breaking it down: | |
// Ndef(\synthControls) ... the Ndef | |
// .bus ... the Bus that this Ndef is sending to. This is 5 channels, as per above definition | |
// .subBus ... we want to map just ONE channel of the 5 channel bus, so we use subBus to get 0..5 | |
// .asMap ... We need this in order to MAP the bus to this control, otherwise we just set the control value once | |
) | |
( | |
// 2: Define some preset control behaviors. They should output a list of signals, correponding to the | |
// controls youre mapping above. | |
Ndef(\basic, { | |
[ | |
200, // lpf, | |
0.7, // res, | |
0.2, // distort, | |
1/2, // rate, | |
1, // decay, | |
] | |
}); | |
Ndef(\fast, { | |
[ | |
300, // lpf, | |
0.7, // res, | |
0.2, // distort, | |
4, // rate, | |
1, // decay, | |
] | |
}); | |
Ndef(\fastChanging, { | |
[ | |
LFDNoise3.ar(1/8).range(200, 700), // lpf, | |
0.7, // res, | |
LFDNoise3.ar(1/8).range(0.2, 0.6), // distort, | |
4, // rate, | |
1, // decay, | |
] | |
}); | |
Ndef(\wild, { | |
[ | |
LFDNoise3.ar(9).exprange(320, 4900), // lpf, | |
0.3, // res, | |
LFDNoise3.ar(2).range(2, 3.6), // distort, | |
TChoose.ar(Impulse.ar(2), DC.ar([1, 4, 2])), // rate, | |
2, // decay, | |
] | |
}); | |
Ndef(\fastest, { | |
[ | |
LFDNoise3.ar(1).exprange(20, 3900), // lpf, | |
0.9, // res, | |
LFDNoise3.ar(2).range(0.7, 13.6), // distort, | |
LFDNoise3.ar(1/2).exprange(28, 295), // rate, | |
LFDNoise3.ar(1/16).range(0.8, 1.1), // decay, | |
] | |
}); | |
) | |
( | |
// 3: Set your "preset" Ndefs into synthControls. | |
// It will slowly fade over to this depending on fadeTime. | |
Ndef(\synthControls).fadeTime = 10; | |
Ndef(\synthControls, Ndef(\basic)); | |
// Ndef(\synthControls, Ndef(\fast)); | |
// Ndef(\synthControls, Ndef(\fastChanging)); | |
// Ndef(\synthControls, Ndef(\wild)); | |
// Ndef(\synthControls, Ndef(\fastest)); | |
) | |
( | |
// 4: You can independently set other controls as well... | |
// And, you can set inline defined ndefs directly as .set parameters | |
Ndef(\synth).set( | |
\freq, Ndef(\freq, { | |
TChoose.kr( | |
Dust.kr(4), | |
30 + [0, 2, 3, 7, 54] | |
) | |
* TChoose.kr( | |
Dust.kr(2), | |
[0, 2, 4, 9] - 2 | |
).midiratio | |
}) | |
); | |
) | |
( | |
// Also, remember that your "preset" Ndefs can have controls as well, which you can use to | |
// e.g. control with MIDI: | |
Ndef(\wildMIDI, { | |
// Make out midi controls take 0..1 numbers, and then remap with linlin linexp | |
// bc its easier | |
var lowpass = \lowpass.kr(0) | |
.linexp(0, 1, 200, 5000) | |
.lag(0.1); | |
var filterSpeed = \filterSpeed.kr(0) | |
.linlin(0, 1, 1, 9) | |
.lag(0.1); | |
[ | |
LFDNoise3.ar(4).linexp( | |
-1, 1, | |
120, lowpass | |
), // lpf, | |
0.3, // res, | |
LFDNoise3.ar(2).range(2, 3.6), // distort, | |
TChoose.ar(Impulse.ar(2), DC.ar([1, 4, 2])), // rate, | |
2, // decay, | |
] | |
}); | |
Ndef(\synthControls, Ndef(\wildMIDI)); | |
Ndef(\wildMIDI).set(\lowpass, 0.3, \filterSpeed, 0.4); | |
MIDIdef.cc(\midiDef_lowpass, { | |
|value| | |
Ndef(\wildMIDI).set(\lowpass, value / 127.0) | |
}, 0); | |
MIDIdef.cc(\midiDef_filterSpeed, { | |
|value| | |
Ndef(\wildMIDI).set(\filterSpeed, value / 127.0) | |
}, 1) | |
) | |
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