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CCNode *background = ...; // your complex hierarchy of nodes | |
// Create the NodeRenderer | |
NodeRenderer *renderer = [NodeRenderer renderTextureWithNode:background width:winSize.width height:winSize.height]; | |
// Add it to your scene | |
renderer.position = ccp(winSize.width/2, winSize.height/2); | |
[scene addChild:renderer]; | |
// Fading out | |
[renderer.sprite runAction:[CCFadeOut actionWithDuration:3]]; |
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