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December 26, 2015 06:18
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Animation of Renegade sprite with cocos2d-html5 sprite
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var MyLayer = cc.Layer.extend({ | |
init:function () { | |
this._super(); | |
var size = cc.Director.getInstance().getVisibleSize(); | |
this.setMouseEnabled(true); | |
var player = new Player(); | |
player.setPosition(cc.p(size.width/2, size.height/2)); | |
player.setScale(4); | |
this.player = player; | |
this.addChild(player); | |
var label = cc.LabelTTF.create('CLICK ME!'); | |
label.setPosition(cc.p(size.width/2, size.height/2 + 100)); | |
this.addChild(label); | |
}, | |
onMouseDown:function (touch) { | |
this.player.punch(); | |
} | |
}); | |
var MyScene = cc.Scene.extend({ | |
onEnter:function () { | |
this._super(); | |
var layer = new MyLayer(); | |
this.addChild(layer); | |
layer.init(); | |
} | |
}); |
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var Player = cc.Sprite.extend({ | |
WALK_FRAMES: [ | |
"walk1.png", "walk2.png", "walk3.png", "walk4.png", | |
"walk5.png", "walk4.png", "walk3.png", "walk2.png" | |
], | |
PUNCH_FRAMES: [ | |
"punch1.png", "punch2.png", "punch3.png", "punch2.png", "punch1.png", | |
"punch5.png", "punch6.png", "punch7.png", "punch6.png", "punch5.png" | |
], | |
ctor:function () { | |
this._super(); | |
// Make sure spritesheet is loaded in frame cache | |
cc.SpriteFrameCache.getInstance().addSpriteFrames(p_Renegade, s_Renegade); | |
// Set initial frame | |
this.initWithSpriteFrameName("walk3.png"); | |
// Auto-start walking animation | |
this.walk(); | |
}, | |
/** | |
* Schedule the walking animation in endless loop | |
*/ | |
walk: function() { | |
this.runAction( | |
cc.RepeatForever.create( | |
this._createAnimation(this.WALK_FRAMES) | |
) | |
); | |
}, | |
/** | |
* Stop current animation, start punch animation and schedule walking animation | |
*/ | |
punch: function() { | |
this.stopAllActions(); | |
this.runAction(cc.Sequence.create( | |
this._createAnimation(this.PUNCH_FRAMES), | |
cc.CallFunc.create(this.walk, this) | |
)); | |
}, | |
/** | |
* Create animation from an array of frame names | |
*/ | |
_createAnimation: function(frames) { | |
var cache = cc.SpriteFrameCache.getInstance(); | |
var animation = cc.Animation.create(); | |
for(var i=0; i<frames.length; i++) { | |
animation.addSpriteFrame(cache.getSpriteFrame(frames[i])); | |
} | |
animation.setDelayPerUnit(0.1); | |
var action = cc.Animate.create(animation); | |
return action; | |
} | |
}); |
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