Created
August 12, 2017 08:39
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Generate flv with audiotrack from MovieClip and Sound
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| // flvEncoder lib is required: https://github.com/zeropointnine/leelib/tree/master/src/leelib/util/flvEncoder | |
| package { | |
| import flash.display.BitmapData; | |
| import flash.display.MovieClip; | |
| import flash.display.Sprite; | |
| import flash.events.MouseEvent; | |
| import flash.filesystem.File; | |
| import flash.filesystem.FileMode; | |
| import flash.filesystem.FileStream; | |
| import flash.media.Sound; | |
| import flash.utils.ByteArray; | |
| import leelib.util.flvEncoder.ByteArrayFlvEncoder; | |
| import leelib.util.flvEncoder.FlvEncoder; | |
| import leelib.util.flvEncoder.VideoPayloadMakerAlchemy; | |
| [SWF(width="320", height="240", frameRate="30")] | |
| public class Main extends Sprite { | |
| private var bitmaps:Array; | |
| private var sourceMc:MovieClip; | |
| private var baFlvEncoder:ByteArrayFlvEncoder; | |
| private var sound:Sound; | |
| private const OUTPUT_WIDTH:Number = 320; | |
| private const OUTPUT_HEIGHT:Number = 240; | |
| private const FLV_FRAMERATE:int = 15; | |
| public function Main() { | |
| createBitmapDataArray(); | |
| saveVideo(); | |
| } | |
| private function createBitmapDataArray() { | |
| bitmaps = []; | |
| sourceMc = new TestMovieClip(); | |
| sourceMc.stop(); | |
| for (var i:int = 0; i < sourceMc.totalFrames; i++) { | |
| var bitmapData:BitmapData = new BitmapData(OUTPUT_WIDTH, OUTPUT_HEIGHT, false, 0x0); | |
| bitmapData.draw(sourceMc); | |
| bitmaps.push(bitmapData); | |
| sourceMc.nextFrame(); | |
| } | |
| sound = new TestMusicForVideo(); | |
| } | |
| private function saveVideo():void { | |
| // Prepare the audio data | |
| var baAudio:ByteArray = new ByteArray(); | |
| var seconds:Number = bitmaps.length / FLV_FRAMERATE; | |
| sound.extract(baAudio, seconds * 44000 + 1000); | |
| // Make FlvEncoder object | |
| baFlvEncoder = new ByteArrayFlvEncoder(FLV_FRAMERATE); | |
| baFlvEncoder.setVideoProperties(OUTPUT_WIDTH, OUTPUT_HEIGHT, VideoPayloadMakerAlchemy); | |
| baFlvEncoder.setAudioProperties(FlvEncoder.SAMPLERATE_44KHZ, true, true, true); | |
| baFlvEncoder.start(); | |
| // Make FLV: | |
| for (var i:int = 0; i < bitmaps.length; i++) { | |
| var audioChunk:ByteArray = new ByteArray(); | |
| audioChunk.writeBytes(baAudio, i * baFlvEncoder.audioFrameSize, baFlvEncoder.audioFrameSize); | |
| baFlvEncoder.addFrame(bitmaps[i], audioChunk); | |
| bitmaps[i].dispose(); | |
| } | |
| baFlvEncoder.updateDurationMetadata(); | |
| saveViaFile(); | |
| // cleanup | |
| baFlvEncoder.kill(); | |
| } | |
| private function saveViaFile():void { | |
| var file:File = File.applicationStorageDirectory.resolvePath("video.flv"); | |
| var writeFileStream:FileStream = new FileStream(); | |
| writeFileStream.open(file, FileMode.WRITE); | |
| writeFileStream.writeBytes(baFlvEncoder.byteArray); | |
| writeFileStream.close(); | |
| } | |
| } | |
| } |
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