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@seaders
Created February 16, 2015 11:33
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using UnityEditor;
using System;
using Mono.Cecil;
[InitializeOnLoadAttribute]
static class SixMinutePostprocess
{
static SixMinutePostprocess()
{
Console.WriteLine("Init AssemblyPostProcessor");
string path = "Library/ScriptAssemblies/Assembly-CSharp.dll";
// Lock assemblies while they may be altered
EditorApplication.LockReloadAssemblies();
ModuleDefinition module = ModuleDefinition.ReadModule(path);
module.Write(path);
// Unlock now that we're done
EditorApplication.UnlockReloadAssemblies();
}
}
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