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using UnityEditor;
using System;
using Mono.Cecil;
[InitializeOnLoadAttribute]
static class SixMinutePostprocess
{
static SixMinutePostprocess()
{
Console.WriteLine("Init AssemblyPostProcessor");
@seaders
seaders / gist:78180fb8ca2bfec6f22d
Created February 25, 2015 18:04
Profiler is only supported in Unity Pro. Filename: Runtime/Profiler/ProfilerImpl.cpp
02-25 18:00:54.807 14920-14970/com.sixminute.freeracing E/Unity﹕ Profiler is only supported in Unity Pro.
(Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 563)
02-25 18:00:54.823 14920-14970/com.sixminute.freeracing E/Unity﹕ Profiler is only supported in Unity Pro.
(Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 563)
02-25 18:00:54.846 14920-14970/com.sixminute.freeracing E/Unity﹕ Profiler is only supported in Unity Pro.
(Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 563)
02-25 18:00:54.862 14920-14970/com.sixminute.freeracing E/Unity﹕ Profiler is only supported in Unity Pro.
(Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 563)
02-25 18:00:54.885 14920-14970/com.sixminute.freeracing E/Unity﹕ Profiler is only supported in Unity Pro.
(Filename: Runtime/Profiler/ProfilerImpl.cpp Line: 563)
#!/usr/local/bin/python
import time, sys, wrapper
target = int(sys.argv[1])
curr = int(sys.argv[2])
adb_loc = '/Developer/sdks/android/platform-tools/adb'
adb = wrapper.CommandWrapper(adb_loc)
package
{
public class FunctionyTest
{
public function FunctionyTest()
{
functionAccepter(noArgs);
// output: noArgs function called
functionAccepter(someArgs, "asdf", 1234);
// output: someArgs function called with asdf 1234
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Amazon.DynamoDBv2.Model;
using Amazon.DynamoDBv2;
using Amazon;
using System;
using Amazon.Runtime;
using Amazon.DynamoDBv2.DocumentModel;
using Amazon.DynamoDBv2.DataModel;
#import "UnityAppController.h"
@interface SMSubController : UnityAppController
@end
IMPL_APP_CONTROLLER_SUBCLASS(SMSubController)
@implementation SMSubController
package com.sixminute.twitterlibrary;
import android.app.Activity;
import android.content.Intent;
import android.util.Log;
import com.twitter.sdk.android.Twitter;
import com.twitter.sdk.android.core.Callback;
import com.twitter.sdk.android.core.Result;
import com.twitter.sdk.android.core.TwitterAuthConfig;
function AuthiOSGameCenter(data, callback)
{
if(data.bundle_id !== 'com.example.game')
{
callback(false);
return;
}
function handleResponse(key)
{
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Developer/repos/git/fishing/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed" -a "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/Developer/repos/git/fishing/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Developer/repos/git/fis
In order to take part in the Unity Activity sharing system, there are a few steps you will need to take outlined below. First, some background. You can signify which class you would like to receive all the Activity lifecycle methods. When you implement the methods they should have the exact same signature but they should be *public static void*. That is important! They will not be called if they are not public static void. You can implement 1 or all of the methods. That is entirely up to your needs.
1. Download the Prime31UnityActivity.jar file from here: https://app.box.com/s/xw6hq1ltjaniycc14j21 You are free to distribute the file but *do not change it's name*! That would defeat the purpose of the sharing mechanism!
2. Implement any of the methods that are available in this Gist (https://gist.github.com/prime31/10747997)
3. Perform the AndroidManifest changes below
If successful, on app launch you will see a log that looks like the following: