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@whoo24
whoo24 / AccessJsonRawData.cs
Last active April 25, 2018 10:18
LitJson simple samples
string json_text = @"
{
""album"" : {
""name"" : ""The Dark Side of the Moon"",
""artist"" : ""Pink Floyd"",
""year"" : 1973,
""tracks"" : [
""Speak To Me"",
""Breathe"",
""On The Run""
@nzakas
nzakas / gist:5511916
Created May 3, 2013 17:47
Using GitHub inside a company

I'm doing some research on how companies use GitHub Enterprise (or public GitHub) internally. If you can help out by answering a few questions, I'd greatly appreciate it.

  1. What is the primary setup? Is there an organization and each official repo is owned by that organization?
  2. Does every engineer have a fork of each repo they're working on?
  3. Are engineers allowed to push directly to the official repo? Or must all commits go through a pull request?
  4. Do engineers work on feature branches on the main repo or on their own forks?
  5. Do you require engineers to squash commits and rebase before merging?
  6. Overall, what is the workflow for getting a new commit into the main repository?
  7. What sort of hooks do you make use of?
  8. Are there any ops issues you encountered? (Scaling, unforeseen downtime, etc.)
@tsupo
tsupo / Twitter_API_1.1_rate_limit.txt
Created May 17, 2013 05:12
Twitter API 1.1 / 実行回数制限
Twitter API 1.1 の現行APIの制限
(REST API v1.1 Limits per window by resource)
https://dev.twitter.com/docs/rate-limiting/1.1/limits
・15分辺り最大何回実行できるか
Timelines
GET statuses/mentions_timeline 15回
GET statuses/user_timeline 180回/user, 300回/application
@kozy4324
kozy4324 / bundler_memo.md
Last active May 25, 2022 01:59
Bundlerめも

bundler

install

Gemfile(or Gemfile.lock)の記述に従って依存gemをシステムにインストール.

$ bundle install
@shinyaohira
shinyaohira / Advanced App Tricks.md
Last active May 25, 2016 11:34
高度なアプリの技法+パフォーマンスチューニング

全体的に簡略化し、必要と思われる部分を抜粋しました。

適切に大きなスクリーンに対応するためには、デバイスの画面の大きさについて、何の仮定もしないことが大切です。画面やウインドウ、ビューの大きさを実行時に動的に取得し、インターフェイスを設定してください。また、ビューベースの制約を用いてユーザインターフェイスを 構築すれば、実行時にビュー階層の変化を容易に管理できます。

@bzgeb
bzgeb / PlatformMonitor.cs
Created August 12, 2013 22:54
Example Platform Monitoring script
using UnityEngine;
using UnityEditor;
using System.Collections;
[InitializeOnLoad]
public class PlatformMonitor {
static BuildTarget cachedPlatform;
static PlatformMonitor() {
cachedPlatform = EditorUserBuildSettings.activeBuildTarget;
@katzchang
katzchang / README.md
Last active September 28, 2022 13:42
Steve Freeman氏とのペアプロ雑感 #tddbc

Steve Freeman氏とのペアプロ雑感

http://tddbc.doorkeeper.jp TDD Boot Camp 2013-07 -- TDDBC で、偶然にもロンドンから来日していたSteve Freeman氏を招くことができた。ちなみに本当に偶然の来日で、その日の夕方にご家族と隅田川の花火を見る予定だったらしい。貴重な時間である。

20分ほど講演していただき、さらに参加者と一緒にペアプロ課題に挑戦してもらった。しかもペアプロでっていう貴重な体験をさせてもらったので、そのことについてまとめたい。

Steve Freeman氏は書籍 "Growing Object-Oriented Software, Guided by Tests" (邦訳「実戦テスト駆動開発」)の共著者の一人で、Javaのモックフレームワーク "JMock"の開発者の一人。当然、自動販売機の課題にもJMockを駆使してモデリングしていただくことになった。

Start from the outside

@katsuhide
katsuhide / NSRegular.m
Created August 16, 2013 16:23
正規表現周り
// 文字列置換
NSString *string =@"hogehogehoge"; // 置換対象文字列
NSString *template = @"<br/>"; // 置換後文字列
NSString *replaced = [string stringByReplacingOccurrencesOfString:@"\n" withString:template];
// 文字列検索 <en-note>の開始位置を調べる
NSString *pattern = @"<en-note>";
NSRange rangeFrom = [content rangeOfString:pattern];
if(rangeFrom.location == NSNotFound){
return nil;
@hujunfeng
hujunfeng / udid-faq.md
Last active January 24, 2024 14:15
UDID, identifierForVendor and advertisingIdentifier FAQ

What's the difference between UUID, GUID and UDID?

  • UUID (Universally Unique Identifier): A sequence of 128 bits that can guarantee uniqueness across space and time, defined by [RFC 4122][rfc4122].

  • GUID (Globally Unique Identifier): Microsoft's implementation of the UUID specification; often used interchangeably with UUID.

  • UDID _(Unique Device Identifier)): A sequence of 40 hexadecimal characters that uniquely identify an iOS device (the device's Social Security Number, if you will). This value can be retrieved through iTunes, or found using UIDevice -uniqueIdentifier. Derived from hardware details like MAC address.

Is UDID deprecated?

@uupaa
uupaa / ios.xcode.md
Last active January 28, 2020 09:36
iOS device spec, versions and Xcode deployment target information

iOS Devices

Device CPU GPU Display OpenGL
iPod touch 4 A4 PowerVR SGX535 960 x 640 2.1
iPod touch 5 A5 PowerVR SGX543MP2 1136 x 640 2.1
iPad 1 A4 PowerVR SGX535 1024 x 768 2.1
iPad 2 A5 PowerVR SGX543MP2 1024 x 768 2.1
iPad 3 A5X PowerVR SGX543MP4 2048 x 1536 2.1
iPad 4 A6X PowerVR SGX554MP4 2048 x 1536 2.1