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swift Go like channels
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import Foundation | |
// Playground - noun: a place where people can play | |
class Channel<T> { | |
var stream: Array<T> | |
let queue: dispatch_queue_t | |
let semaphore: dispatch_semaphore_t | |
init() { | |
self.stream = [] | |
self.semaphore = dispatch_semaphore_create(0) | |
self.queue = dispatch_queue_create("channel.queue.", DISPATCH_QUEUE_CONCURRENT) | |
} | |
func write(value: T) { | |
dispatch_async(self.queue) { | |
self.stream += value | |
dispatch_semaphore_signal(self.semaphore) | |
} | |
} | |
func recv() -> T { | |
var result:T? | |
dispatch_sync(self.queue) { | |
dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER) | |
result = self.stream.removeAtIndex(0) | |
} | |
return result! | |
} | |
} | |
let chan: Channel<Int> = Channel() | |
let delay = 1.5 * Double(NSEC_PER_SEC) | |
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay)) | |
dispatch_after(time, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), { | |
chan.write(20) | |
}) | |
chan.write(1) | |
chan.write(5) | |
chan.write(2) | |
let x1 = chan.recv() | |
let x2 = chan.recv() | |
println((x1, x2)) // 1, 2 | |
let name = "result \(x1)" // "result 1" | |
let name2 = "result \(x2)" // "result 5" | |
let name3 = "result \(chan.recv())" // "result 2" | |
let name4 = "result \(chan.recv())" // "result 20" after 1.5 secs |
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