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untrusted-lvl5-solution.js
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/****************** | |
* minesweeper.js * | |
****************** | |
* | |
* So much for Asimov's Laws. They're actually trying to kill | |
* you now. Not to be alarmist, but the floor is littered | |
* with mines. Rushing for the exit blindly may be unwise. | |
* I need you alive, after all. | |
* | |
* If only there was some way you could track the positions | |
* of the mines... | |
*/ | |
function getRandomInt(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
function startLevel(map) { | |
for (x = 0; x < map.getWidth(); x++) { | |
for (y = 0; y < map.getHeight(); y++) { | |
map.setSquareColor(x, y, '#f00'); | |
} | |
} | |
map.placePlayer(map.getWidth() - 5, 5); | |
for (var i = 0; i < 75; i++) { | |
var x = getRandomInt(0, map.getWidth() - 1); | |
var y = getRandomInt(0, map.getHeight() - 1); | |
if (x != 2 || y != map.getHeight() - 1) { | |
// don't place mine over exit! | |
map.placeObject(x, y, 'mine', '#f00'); | |
map.setSquareColor(x,y,'#000'); | |
} | |
} | |
map.placeObject(2, map.getHeight() - 1, 'exit'); | |
} | |
function validateLevel(map) { | |
map.validateAtLeastXObjects(40, 'mine'); | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} |
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I'm going through your answers and comparing them to mine. It's funny how I solved some of them differently. This one was exceptionally weird looking back at it... I just moved the mines off the screen.