Created
April 8, 2014 03:30
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untrusted-lvl18-solution.js
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/********************** | |
* superDrEvalBros.js * | |
********************** | |
* | |
* You're still here?! Well, Dr. Eval, let's see | |
* how well you can operate with one less dimension. | |
* | |
* Give up now. Unless you have a magic mushroom | |
* up your sleeve, it's all over. | |
*/ | |
function startLevel(map) { | |
var fl = Math.floor; | |
var w = map.getWidth(); | |
var h = map.getHeight(); | |
map.placePlayer(1, fl(h/2)-1); | |
var player = map.getPlayer(); | |
map.placeObject(w-1, fl(h/2)-1, 'exit'); | |
for (var x = 0; x < fl(w/2) - 5; x++) { | |
for (var y = fl(h/2); y < h; y++) { | |
map.placeObject(x, y, 'block'); | |
} | |
} | |
for (var x = fl(w/2) + 5; x <= w; x++) { | |
for (var y = fl(h/2); y < h; y++) { | |
map.placeObject(x, y, 'block'); | |
} | |
} | |
function gravity() { | |
var x = player.getX(); | |
var y = player.getY() + 1; | |
if (y === map.getHeight() - 2) { | |
player.killedBy("gravity"); | |
} | |
if (map.getObjectTypeAt(x,y) === "empty") { | |
player.move("down"); | |
} | |
} | |
map.startTimer(gravity, 45); | |
function jump() { | |
for (var x = 0; x < map.getWidth(); x++) { | |
for (var y = fl(h/2); y < h; y++) { | |
map.placeObject(x, y, 'block'); | |
} | |
} | |
} | |
player.setPhoneCallback(function () { | |
var x = player.getX(); | |
var y = player.getY() + 1; | |
if (map.getObjectTypeAt(x,y) !== "empty") { | |
jump(); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} |
an even hackier solution, just overwrite the gravity function lol
}; function gravity() {
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They added a block count check so here's an updated solution.