Created
May 9, 2011 18:01
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var extend = function(child, parent) { | |
for(var i in parent) { | |
if(parent.hasOwnProperty(i)) { | |
child[i] = parent[i]; | |
} | |
} | |
return child; | |
}; | |
var mutate = function(child, parent) { | |
for(var m in Class.Mutators) if (Class.Mutators.hasOwnProperty(m)) { | |
if (parent.hasOwnProperty(m)) { | |
Class.Mutators[m].call(child, parent[m]); | |
delete child[m]; | |
} | |
} | |
return extend(child.prototype, parent); | |
}; | |
var blueprint = function(klass) { | |
klass.$prototyping = true; | |
var proto = new klass; | |
delete klass.$prototyping; | |
return proto; | |
}; | |
var Class = function(params) { | |
var klass = extend(function() { | |
if (klass.$prototype) return this; | |
return this.initialize ? this.initialize.apply(this, arguments) : this; | |
}, this); | |
mutate(klass, params); | |
klass.prototype.constructor = klass; | |
return klass; | |
} | |
var toString = Object.prototype.toString; | |
var isArray = function(obj) { | |
return toString.call(obj) == '[object Array]'; | |
}; | |
Class.Mutators = { | |
Extends: function(parent) { | |
this.prototype = blueprint(parent); | |
}, | |
Implements: function(mixins) { | |
mixins = isArray(mixis) ? mixins : [mixins]; | |
for(var i = 0, len = mixins.length; i < len; i++) { | |
extend(this, blueprint(mixins[i])); | |
} | |
} | |
} | |
module.exports = Class; |
haven't had a chance to try yet. this was part of a prototype I was making that wanted actual modules of a couple base Moo classes, so you can truly require('class')
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this looks pretty good. Does it pass all the Class specs?