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August 29, 2015 14:14
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Thoughts on how multiplayer game should look
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// class GameServer (seems perfect for elixir on second pass) | |
//controls generating a Game and a game id for each game | |
// log on players | |
// logging the players (1 or more players) under each gameID | |
// receive go signal from players that they are ready for the game to begin. | |
// return ALL the dice rolls for all turns for that gameID, so that no further communication will be required from gameserver | |
// this also lets the individual ios devices control all the processing | |
//can also give the go signal to each player, unlocking their screen and allowing players to games sychronously (ha ha!) | |
// receive logging sequence of numbers played each turn for each player under each gameID | |
// Checking for the first "winner" message from players - this means each game is actually played locally on their own devices | |
//notifying all players that game has been won, by player n | |
//return to top, generating a new game and game ID for each game which defaults to the same players | |
//remove player and logoff player if they miss two games | |
// functions for class GameServer | |
receiveMessageFromPlayer(player: Player, msg: String) ->(){ | |
msg = "ready to play" | |
msg = "winner" | |
//notes - player needs a way to get and set and clear his current gameID | |
// note msg should be struct with defined values | |
} | |
broadcastMessage(gameID: gameID, msg: String) -> String{ | |
//sends msg to all players playing in game gameID | |
// note msg should be struct with defined values | |
msg = "waiting for players to register" | |
msg = "begin game" | |
msg = "player (player.name) is the winner" | |
} |
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