Created
November 10, 2018 14:18
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Improved PerfTest output. Compare to RGBA8. 30 frame warm-up + 30 frame benchmark. No printf spam to ensure GPU bound case.
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PerfTest | |
To select adapter, use: PerfTest.exe [ADAPTER_INDEX] | |
Adapters found: | |
0: Radeon (TM) RX 480 Graphics | |
1: Intel(R) HD Graphics 530 | |
2: Microsoft Basic Render Driver | |
Using adapter 0 | |
Running 30 warm-up frames and 30 benchmark frames: | |
.............................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX | |
Performance compared to Buffer<RGBA8>.Load random | |
Buffer<R8>.Load uniform: 11.008ms 3.900x | |
Buffer<R8>.Load linear: 11.187ms 3.838x | |
Buffer<R8>.Load random: 42.906ms 1.001x | |
Buffer<RG8>.Load uniform: 48.280ms 0.889x | |
Buffer<RG8>.Load linear: 48.685ms 0.882x | |
Buffer<RG8>.Load random: 48.246ms 0.890x | |
Buffer<RGBA8>.Load uniform: 42.911ms 1.001x | |
Buffer<RGBA8>.Load linear: 43.733ms 0.982x | |
Buffer<RGBA8>.Load random: 42.934ms 1.000x | |
Buffer<R16f>.Load uniform: 10.852ms 3.956x | |
Buffer<R16f>.Load linear: 10.840ms 3.961x | |
Buffer<R16f>.Load random: 42.820ms 1.003x | |
Buffer<RG16f>.Load uniform: 48.153ms 0.892x | |
Buffer<RG16f>.Load linear: 48.161ms 0.891x | |
Buffer<RG16f>.Load random: 48.161ms 0.891x | |
Buffer<RGBA16f>.Load uniform: 42.832ms 1.002x | |
Buffer<RGBA16f>.Load linear: 42.900ms 1.001x | |
Buffer<RGBA16f>.Load random: 42.844ms 1.002x | |
Buffer<R32f>.Load uniform: 10.852ms 3.956x | |
Buffer<R32f>.Load linear: 10.841ms 3.960x | |
Buffer<R32f>.Load random: 42.816ms 1.003x | |
Buffer<RG32f>.Load uniform: 48.158ms 0.892x | |
Buffer<RG32f>.Load linear: 48.161ms 0.891x | |
Buffer<RG32f>.Load random: 48.161ms 0.891x | |
Buffer<RGBA32f>.Load uniform: 42.827ms 1.002x | |
Buffer<RGBA32f>.Load linear: 42.913ms 1.000x | |
Buffer<RGBA32f>.Load random: 48.176ms 0.891x | |
ByteAddressBuffer.Load uniform: 13.403ms 3.203x | |
ByteAddressBuffer.Load linear: 11.118ms 3.862x | |
ByteAddressBuffer.Load random: 42.911ms 1.001x | |
ByteAddressBuffer.Load2 uniform: 13.503ms 3.180x | |
ByteAddressBuffer.Load2 linear: 48.235ms 0.890x | |
ByteAddressBuffer.Load2 random: 48.242ms 0.890x | |
ByteAddressBuffer.Load3 uniform: 16.646ms 2.579x | |
ByteAddressBuffer.Load3 linear: 42.913ms 1.001x | |
ByteAddressBuffer.Load3 random: 85.682ms 0.501x | |
ByteAddressBuffer.Load4 uniform: 21.836ms 1.966x | |
ByteAddressBuffer.Load4 linear: 42.929ms 1.000x | |
ByteAddressBuffer.Load4 random: 47.936ms 0.896x | |
ByteAddressBuffer.Load2 unaligned uniform: 13.454ms 3.191x | |
ByteAddressBuffer.Load2 unaligned linear: 48.150ms 0.892x | |
ByteAddressBuffer.Load2 unaligned random: 48.163ms 0.891x | |
ByteAddressBuffer.Load4 unaligned uniform: 21.765ms 1.973x | |
ByteAddressBuffer.Load4 unaligned linear: 42.853ms 1.002x | |
ByteAddressBuffer.Load4 unaligned random: 52.866ms 0.812x | |
StructuredBuffer<float>.Load uniform: 15.513ms 2.768x | |
StructuredBuffer<float>.Load linear: 10.895ms 3.941x | |
StructuredBuffer<float>.Load random: 42.885ms 1.001x | |
StructuredBuffer<float2>.Load uniform: 15.695ms 2.736x | |
StructuredBuffer<float2>.Load linear: 48.231ms 0.890x | |
StructuredBuffer<float2>.Load random: 48.217ms 0.890x | |
StructuredBuffer<float4>.Load uniform: 15.810ms 2.716x | |
StructuredBuffer<float4>.Load linear: 42.907ms 1.001x | |
StructuredBuffer<float4>.Load random: 48.224ms 0.890x | |
cbuffer{float4} load uniform: 17.249ms 2.489x | |
cbuffer{float4} load linear: 43.054ms 0.997x | |
cbuffer{float4} load random: 48.214ms 0.890x | |
Texture2D<R8>.Load uniform: 42.889ms 1.001x | |
Texture2D<R8>.Load linear: 42.877ms 1.001x | |
Texture2D<R8>.Load random: 42.889ms 1.001x | |
Texture2D<RG8>.Load uniform: 48.252ms 0.890x | |
Texture2D<RG8>.Load linear: 48.254ms 0.890x | |
Texture2D<RG8>.Load random: 48.254ms 0.890x | |
Texture2D<RGBA8>.Load uniform: 42.939ms 1.000x | |
Texture2D<RGBA8>.Load linear: 42.969ms 0.999x | |
Texture2D<RGBA8>.Load random: 42.945ms 1.000x | |
Texture2D<R16F>.Load uniform: 42.891ms 1.001x | |
Texture2D<R16F>.Load linear: 42.915ms 1.000x | |
Texture2D<R16F>.Load random: 42.866ms 1.002x | |
Texture2D<RG16F>.Load uniform: 48.234ms 0.890x | |
Texture2D<RG16F>.Load linear: 48.365ms 0.888x | |
Texture2D<RG16F>.Load random: 48.220ms 0.890x | |
Texture2D<RGBA16F>.Load uniform: 42.911ms 1.001x | |
Texture2D<RGBA16F>.Load linear: 42.943ms 1.000x | |
Texture2D<RGBA16F>.Load random: 85.655ms 0.501x | |
Texture2D<R32F>.Load uniform: 42.896ms 1.001x | |
Texture2D<R32F>.Load linear: 42.910ms 1.001x | |
Texture2D<R32F>.Load random: 42.871ms 1.001x | |
Texture2D<RG32F>.Load uniform: 48.239ms 0.890x | |
Texture2D<RG32F>.Load linear: 48.367ms 0.888x | |
Texture2D<RG32F>.Load random: 85.634ms 0.501x | |
Texture2D<RGBA32F>.Load uniform: 42.927ms 1.000x | |
Texture2D<RGBA32F>.Load linear: 64.284ms 0.668x | |
Texture2D<RGBA32F>.Load random: 85.638ms 0.501x |
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