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Leroy investigation
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Parry: | |
b2 mid+high: | |
3 frame startup and can interrupt many (non-NC) strings. | |
1 or 2 followup = 30 damage | |
Against slow recovery moves can launch with b3 or uf4. | |
3+4 (Hermit stance) low: | |
3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9. | |
4,1+2 followup = 56 damage | |
Close: | |
i3/i32 -11 mid sabaki: | |
d/b+1+2 m 25 32~33 (3~?) -11 KND KND | |
Beats all high/mid attacks at i3. i32 against lows/throws. | |
i8/i25 -14 mid power crush (wall bounce): | |
d/f+1+2 m 23 25~26 pc8 -14 WB! WB! Power Crush, Wall Bounce | |
i10 sm high crush (weak side tracking): | |
d+1 sm (TC) 5 10 cs4~ -6 +5 +5 | |
d+1,2 sm,m 5,8 -10 -1 -1 | |
d+1,2,4 sm,m,m 5,8,11 -9 +3 +3 | |
NC = 25 damage and +3 HMT | |
During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string. | |
-9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. | |
Ducking opponent: NH NC from second hit (mid) = 39 damage. i28. | |
i10 high CH tool (hit confirmable): | |
1 h 7 10 +1 +8 +8 | |
1,1 h,m 7,7 10 -7 +4 +4 | |
1,1,1+2 h,m,h,h,h,h 7,7,3,3,3,3 10 -10 +1 +1 | |
1,1,1+2,1 h,m,h,h,h,h,m 7,7,3,3,3,3,20 10 -16 KND KND | |
Hit confirm after 1,1. -7 on block. HARD. | |
Hit confirm after 1,1,1+2. -10 on block. EASY. String ender (mid) does 24 damage on CH. | |
CH = 47 damage | |
i11 -6 high CH tool: | |
b+1 h 17(,30) 11 -6 +5 Throw | |
CH = 50 damage | |
i12 -5 mid CH launcher: | |
b+1+2 m 20 12 -5 +6 CS Tail Spin. | |
CH launch = 72 damage | |
i13 -1 mid with safe followups: | |
d/f+1 m 14 13~14 -1 +5 +5 | |
d/f+1,1 m,h 14,9 -1 +5 +5 | |
d/f+1,4 m,m,(HTS) 14,16 -6 +6 +6 | |
i13 -6 mid with safe CH followup: | |
d/f+4 m,(HTS) 16 13 -6 +6 +6 | |
d/f+4,3 m 16,17 -9 +7 ATD | |
2nd attack CH: dash, uf3+4,1+2 = 45 damage | |
i14 -7/-6 mid CH tool (hit confirmable, weak side tracking): | |
f+3 m 17 15~16 -7 +7 +7 | |
f+3,1+2 m,h,h,h 17,3,3,3 -6 0 0 | |
f+3,1+2,4 m,h,h,h,m 17,3,3,3,20 -16 KND KND | |
Hit confirm after 1+2. -6 on block. | |
CH = 55 damage | |
i14 high (hit confirmable): | |
1+2 h,h,h 3,3,3 14 -6 0 0 | |
1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 | |
1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND | |
Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. | |
NH = 56 damage | |
i15 low high crush (weak side tracking): | |
d+2 l 11 15~16 cs6~ -15 -1 -1 | |
d+2,4 l,l 11,17 -13 0 KND | |
2nd attack CH: dash, db2,1+2 = 45 damage | |
Both attacks hit grounded | |
Second attack can't be parried or hopkicked if first hits | |
i15 mid, with +2 low followup: | |
3 m 14 15 -8 +3 +3 | |
3,3 m,l 14,17 15 -14 +2 KND | |
NC = 31 damage | |
(OUTDATED. MOVE GOT SERIOUSLY NERFED) | |
i16 safe mid high crush: | |
d/b+1 m 15 16~17 -9 +1 +1 | |
d/b+1,3 m,h 15,20 0 +8 +8 | |
d/b+1,1+2 m,m 15,25 -9 KND Launch (CS) | |
NC db1,3 = 35 dmg, +8 (0 on block) | |
CH db1,1+2 = 43 dmg (-9 on block) | |
1+2 last hit delayable. CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg | |
i16 low->high NC (good tracking): | |
d+3 l 14 16 -13 -2 -2 | |
d+3,2 l,h,(HTS) 14,10 -3 +8 +8 | |
+8 in Hermit stance for forced Hermit mid/low mixup. | |
Low hits grounded. | |
Low i17 high crush: | |
d/b+4 l 13 17~18 -14 -3s KND | |
CH: FC df4,1 uf3+4,1+2 = 47 damage | |
CH: FC df4,1 d2,(delay)4 = 54 damage | |
Hellsweep i18 (homing): | |
d/b+3 l 12 18~19 -26 -9 -9 | |
d/b+3,1+2 l,m 12,29 -16 KND KND | |
Hermit: | |
Hermit defensive options: | |
Automatic low parry. Even works at -9 vs dick jab. | |
b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. | |
Sidesteps: At -6 is enough to step most attacks. | |
Hermit -6 i3/i24 mid sabaki: | |
HTS 1 m 17 24~25 (?~) -6 +4 Launch | |
Beats all high/mid attacks at i3. i24 against lows/throws. | |
Hermit -7 i11 mid: | |
HTS 4 m,(HTS) 13 11~12 -7 +7 +7 | |
HTS 4,1+2 m,m,m 13,5,20 -14 KND KND | |
NC = 38 damage (not hit confirmable) | |
Hermit -10 i15 mid: | |
HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce | |
Hermit i16 low,mid NC: | |
HTS 3,4 l,m 8,16 -15 0 0 | |
+1 on hit. | |
Hermit i20 low high crush CH launch sweep (homing): | |
-13 block. 17 damage. +4s on hit. | |
Far: | |
i14 -13 mid launcher: | |
f,F+2 m 8 14~15 -11 0 0 | |
f,F+2,2 m,m 8,20 -13 CS CS | |
NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest) | |
i17 homing mid: | |
b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing | |
(OUTDATED. MOVE GOT SERIOUSLY NERFED) | |
i17 +0 mid (force crouch): | |
d+1+2 m 21 17~18 0s +6s Launch (CS) | |
CH launch = 75 damage | |
(OUTDATED. MOVE GOT SERIOUSLY NERFED) | |
i18 (+1 to +6) high: | |
f,F+3 h 23 18~23 (19~) +1 ATD ATD | |
NH launch: uf3+4,1+2 = 48 damage | |
i18 low crush -6 high launcher: | |
b+3 h 23 18~19 js9~ -6 S! S! Tail Spin | |
NH screw launch: dash b3, df1, 2,2, uf3+4,1+2 = 67 damage | |
i23 -6-8 orbital (low crush): | |
u/f+4 m 22 23~25 js9~ -8 Launch (KND) Launch (KND) | |
NH launch = 72 damage | |
Standing punish: | |
i10 (27 dmg HMT +3): | |
1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3 | |
NC = 27 damage | |
-9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. | |
i12 (30 dmg +7): | |
2,2 h,h 10,20 12 -7 +7 KND | |
NC = 30 damage | |
i14 (56 dmg): | |
1+2 h,h,h 3,3,3 14 -6 0 0 | |
1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 | |
1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND | |
Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. | |
NH = 56 damage | |
i14 long range block punish (35 dmg): | |
u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND | |
u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND | |
NC = 35 dmg | |
i15 (launch, 70 dmg): | |
d/f+2 m 7 15 -6 +6 +6 | |
d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG) | |
Launch = 70 dmg | |
WS punish: | |
i11 (16 dmg +5): | |
WS+4 m 16 11~12 -6 +5 +5 | |
i13 (30 dmg +6): | |
WS+1 m 14 13~14 -7 +4 +4 | |
WS+1,4 m,m,(HTS) 14,16 -6 +6 +6 | |
NC = 30 damage | |
i15 (launch, 73 dmg): | |
WS+2 m,m,m 10,3,12 15~16 -14 CS CS | |
launch = 73 damage | |
Sidestep / backdash (after df1 at -1): | |
MOVE LEFT RIGHT BACKDASH | |
i10 sm d1(,2,4) walk step/walk hit1@maxrng | |
i10 hh 1(,1) step/walk step(hit1)/walk hit1 | |
i11 h b1 step/walk step/walk yes | |
i12 m b1+2 step step/walk yes | |
i13 m df1 step/walk - - | |
i13 mh df1,1 step(hit1)/walk - - | |
i13 mm df1,4 step(hit1)/walk - - | |
i13 m df4 step/walk walk - | |
i13 mm df4,3 step(hit1)/walk walk - | |
i14 mhm f3(,1+2,4) step(hit1)/walk walk hit1@maxrng | |
i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk hit1@maxrng | |
i14 m fF+2 hold F tracks hold F tracks - | |
i15 ml 3(,3) step(hit1)/walk - - | |
i15 l d2 walk step/walk - | |
i15 ll d2,4 walk step(hit1)/walk - | |
i16 m db1(,3/1+2) step(hit1)/walk step(hit1)/walk(50%) - | |
i16 lh d3(,2) walk - - | |
i17 m b+4 - - - | |
i17 l db4 step/walk walk - | |
i17 m d1+2 walk step/walk - | |
i18 lm db3(,1+2) - - - | |
i18 h fF3 - - - | |
i18 h b+3 step/walk step/walk - | |
i21 m uf4 walk step/walk - | |
i25 m df1+2 step/walk step/walk - (i8 power crush) | |
i32 m db1+2 step/walk step/walk - (i3 sabaki) | |
Default juggle: | |
df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 | |
Ground hits: | |
down db2,1+2: -13 low. Damage = 25 | |
ff1+2: -9 mid. Damage = 22 | |
db4: -13 low. Damage = 12 | |
d2,4: -12/-11 low. Damage = 12/13 (wall = both can hit = 23 dmg) | |
hermit 4: -7 mid. Damage = 10 (wall = 1+2 followup unless roll = 24 dmg) | |
db3(,1+2) TODO | |
d3(,2) TODO | |
Wall juggle: | |
df1, uf3+4,1+2 | |
df3,1, db2,1+2 | |
Wall splats: | |
uf3: i20 mid TJ -8: 58 dmg | |
uf2: i24 mid TJ +1: (df1, df1, uf3+4,1+2) = 65 dmg | |
uf3+4: i14 mid TJ -10: 52 dmg | |
hermit 4,1+2: i11 mid GH -14: 71 dmg | |
ff1+2: i17 mid -9: 61 dmg | |
1+2: i14 high (hit confirm safe): 89 dmg | |
df1+2: i8/i24 mid PC -14: 67 dmg | |
CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg (no longer splats, but get a free db2,1+2) | |
CH b1+2: i12 mid -6: 58 dmg | |
CH db1,1+2: i16 mid,mid TC -9: 76 dmg | |
hermit low parry -> 4,1+2 + default splat combo: 86 dmg | |
Parry/sabaki (i3) setups: | |
1,2,1 block (-6) | |
1,2,3 block (-6) | |
2,2 block (-7) | |
2,1 block (-7) | |
2,1,2 block (-7) | |
f4,4 block (-6) | |
b1 block (-6) | |
b3 block (-6) | |
uf4 block (-6-8) | |
qcf2 block (-6) | |
df2+3 block (-7) | |
HMT 1 block (-6) | |
HMT 4 block (-7) | |
f2,3,4 block (HMT -6) | |
df4 block (HMT -6) | |
ff4 block (HMT -4) | |
WS 1,4 block (HTM -6) | |
d2 hit (-4) uf1: frames 7-16 | |
db4 hit (-3) uf1: frames 6-15 | |
FC4 hit (-4) uf1: frames 7-16 | |
All enemy plus on block moves, including rage drives. Enemy plus on block lows. | |
Pushback (on block) to bait whiffs with backdash: | |
uf1 2.30 | |
1,2,1 2.30 | |
u4 max range 2.30 | |
df2,1+2 2.02 | |
db1+2 2.14 | |
1+2,1+2 2.00 | |
b4 max range 2.00 | |
parry built-in 1/2 2.00 | |
d1+2 1.80 | |
2,2 1.71 | |
u4 1.66 | |
d4 1.64 | |
1 1.63 | |
df1,1 1.56 | |
1,2 1.50 | |
Frame traps: | |
1 block +1 | |
1,1, block -1 | |
df1,1 block -1 | |
df3,1 block +0 | |
ff3 max range +1/+0/-1 | |
3,3 low hit +2 | |
HMT b4 low hit +4 | |
Running 3 block +7 | |
d3,4 hit HMT +8 | |
Leroy full frame data: | |
https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY |
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